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This deck is for my casual play group, I want to make this as chaotic as possible because that's how we love to play. If anyone has other suggestions for the deck to make it chaotic but run with the theme please let me know.
Get Zedruu out as fast as possible and start giving things away, once things get rolling you can give everyone's items away!
This deck has been viewed 947 times.
NOTE: Set by owner when deck was made.
I built a similar deck with the same in mind. We have some similar ideas: https://www.mtgvault.com/adamkomar/decks/immigration/The linked deck is actually very different from the original version which mostly had Defenders and creatures that dealt damage to their controller in some way. It turned out to be very slow and uneventful so I made major changes and I have high hopes for this new version.I found that Conjured Currency and similar cards that allow your opponents' to choose what gets exchanged causes more problems for me than it solves so I took it. For the same reason, I got rid of Avarice Totem and Eyes Everywhere. I haven't found a spot for them in my deck, yet, but I prefer cards like Pacifism or Arrest over Propaganda and the like for this particular deck. They may not have enough mana to attack you, but they can attack or block other opponents with creatures like Steel Golem in order to get rid of them. It would be better to give them Steel Golem (and similar creatures) then lock the creature down with Pacifism/Arrest. After that, it just sits there giving you life and cards while preventing your opponent from playing creatures.I tried using Defenders initially, but it didn't go as planned so I went another route. Also tried creatures with Echo, Vanishing, and Fading. Again, not good. You definitely want your opponent keeping what you give them so creatures with built-in ways of dying outside of combat don't work great for this idea.It's good to have multiple win conditions, but I think you may be trying to do too much. Lab Maniac and Felidar Sovereign are great since it's just one card that you need in addition to your Commander to win. But if you're going to mill for the win then commit to it meaning add more of it to the deck in lieu of some of your other ideas. But then the main idea of the deck would start to stuff so I'd just drop the mill altogether. Instead, cards that either allow you to exchange control of cards or protect your side of the board. Check my deck for a few exchange-control options. I'm not running them myself, but cards like Darksteel Plate and/or Mask of Avacyn are great to put on Zedruu. I find it hard to commit to this Commander's mechanic and have plenty of protection for him.Elite Arcanist is good for multiple uses of any exchange-control spell.Regardless of what you decide to do with it, it's a fun concept. Even opponents think it's fun.
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Oh, oh! Definitely get Arcane Lighthouse, Detection Tower, and Glaring Spotlight. If you can't target their stuff then you can't exchange. You can give all day, but it's beneficial to exchange when you can.
hi!tough one, but as adamkomar said, I'm not sure about all the different win cons you have ! I'd drop the mill, keeping only the maniac or the lifegain and I would add more exchange cards like confusion in the ranks that you can play with cards such as norin the weary. I also like every "dash" creature if you go the exchange way. Rainbow vale would be great and jace, the mind sculptor too. I'd play omniscience as it could help you a lot. And maybe an ivory tower and other cards like this if you decide to keep the lifegain.