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it flopped. back to the drawing board...My meta is not running a lot of jund in tourney again. time to begin designing a deck to make them think twice about it.Past Jund decks have gotten me mixed results in competitive play.Let's see what I can come up with this time around.Ideas are welcome always.
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You have to narrow your strategy. If you want to just be "jund good stuff" you have to run the cards that are the best of what they do. I would go 4 courser, 4 bolt, 4 abrupt decay
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Could not agree more.Because you are trying to hit pretty much every avenue available to your colors it is really hard to give you advice on what to do. Unfocused decks like this are like talking to someone with ADD that are on crack. It is next to impossible to interject anything constructive when the main subject changes every 5 seconds.I'd be happy to help you out with this when it is a little more focused and you can explain in the comments what it is you are trying to achieve with the deck...
Things on the weaker end- scapeshift, loam, ob nixis, melira. I'd cut em all
its an idea in the works for sure. between classes and work i havn't gotten back to this deck to really do any editsi kinda am leaning towards sticking with maralen for sure and building it around her form of control. we will see
Ideas for a combo control build based on your colors and cards already included in deck:Ok, so Maralen prevents card draw but lets everybody tutor every turn. Any instant speed discard becomes extremely powerful in that scenario = Funeral Charm. To get full advantage of the no draw clause you'll likely want them to dump their entire hand as soon as possible = Dark Deal witch leads to = Waste Not to gain even more advantage of that massive discard.Working around the no draw for yourself can not include include Dredge, (no draw means no dredge), but as you already have thought of Life from the Loam, how about pairing that up with = Seismic Assault to deal some serious damage and at the same time get the benefit of making whatever critter they have in play puny with Everlasting Torment.I get that you wanted to protect your own guys from Torment with Melira but how about adding some Persist critters like = Kitchen Finks and = Murderous Redcap and a sack outlet like = Viscera Seer to take full advantage of her.Maralen version dream draw: T-1 Black land + Inquisition (picking off their next play), T-2 land + Waste Not, T-3 land + Dark Deal having Waste Not make Zombies, give you card draw and generate more mana to play those cards, (Read Maralen and discard spells).Playing all these ideas in one deck is likely not going to work out to well but there should be enough avenues listed above to keep you busy playtesting for a while...
took me a bit to get back to this one. thank you for your thoughts, and good catch with the dark deal. I did not know about the card until I read your postI attempted the persist/seer idea. it didn't run well even when I switched out more things to make it run a bit more smoothly.i am attempting this current list now ;)
Looks like a pretty good start, just one thing, if you are utilizing Dark Deal then Deleve spells become very strong. Tasigur is just one that would jump right in!oh, Mutilate should be in every SB that plays Urborg main...
geez these new cards I do like the tasigur, but unsure what to switch him out with. thinking the specters?can either of you take a peek at this?http://www.mtgvault.com/falconpunch/decks/hel-hath-no-fury/