Okay, so, deck is finished. Mostly. Please like it if you like it or comment so you can give feedback (or praise, because I am as vain as any human)! It's always appreciated, and is a good way to get me to look at your decks without asking! :3
As one can see, the leader is Marchesa, the Black Rose. And one may ask... wtf am I doing with so many artifact creatures and stuff like that? Well! The deck is built to become incredibly resilient.
There are two easy ways to return creatures to the battlefield over and over, and that comes from the general, Marchesa, who returns any creature with a +1/+1 on it to the battlefield at the end of 'the next end step', so, basically at the end of each turn.
Mikaeus the unhallowed is the other way to do so. He returns any creature that does not have a +1/+1 counter on it to the battlefield immediately, with another +1/+1 counter on it. This means...
Bah-dum! There are multiple infinite combos in this deck.
One of them, as far as I am concerned, is pioneered by Gothy, is the 'Mike on a Trike' combo as he calls it, which utilizes Triskelion and Mikaeus to deal infinite damage. This is done by simply dealing two damage with Triskelion by removing 2 of its counters, then dealing one damage to itself to kill it off. Mikaeus then immediately returns it to the battlefield and it comes back with all of its counters. It can be repeated indefinitely.
The other infinite combo, which is a little less useful, is performed the same way, but uses Mikaeus and Workhorse. Workhorse gives 1 uncolored mana for every counter removed from it, and it can give at least four per turn on a normal day. But with Mikaeus, when its counters are removed and it dies, Mikaeus returns it to the battlefield, therefore, you acquire as many uncolored mana as you could possibly dream of.
Oh... yeah...
There are lots of other combos in the other artifact creatures that remove counters. So... Once Mikaeus hits the floor, its game over.
Note: Deck is Complete*
*Complete, as in, it has 99 cards. Cards are subject to change at creators whim or at the suggestion of wonderful community members.
List of cards that may be swapped in someday:
Rhystic Study - Gahnik
Vampiric Tutor - vaan104
There are so many amazing things about this deck that telling you how to play it is absolutely... overwhelming, so, I'll go over a few of its most notable features.
As the title says, it has multi-infinites, by which I mean infinite combos. You can deal infinite damage to targets, kill all the targets, draw as many cards as you want (or for that matter, force an opponent to draw themselves into oblivion) gain life, spawn tokens, whatever you can think of, you can probably do it. As much as you want. All on one turn. Really, it only requires a couple pieces, the most important of which is Mikaeus, the Unhallowed.
Aside from Mikaeus, your second most important piece is going to be your commander, Marchesa. Marchesa's ability to give /all/ of your creatures Dethrone is unbelievably helpful in this particular deck. Why? Because not only do they return to the battlefield as long as Marchesa survives to the end of the turn, but when creatures you control die, there are plenty of benefits. Oh, yeah, and when they return to the battlefield, they can be just as useful right away. It's also sort of like a built-in vigilance.
So, time to go over a few of the more 'neat' features.
My first favorite is the overwhelming number of artifacts. When playing a black/blue/red deck I (and probably a lot of other people) don't default right to the artifact creatures and be all 'woo-hoo', but I'm just that type of lady, so we end up with a bunch of creatures with Modular X (Insert your number here). Modular is neat because when your creature dies, it shifts X number of +1/+1 counters to another artifact creature you control, and since we have a lot of them, that's fairly useful. Also, the neat thing about Modular is because those creatures have +1/+1 counters on them, Marchesa returns them to the battlefield at the very next end step. So, generally at the end of whatever turn it is, meaning you can relentlessly block at fullstrength over and over and over. Or attack.
A number of the artifacts have 'remove +1/+1 counters' for some effect. This is where the neat combos come in. You have workhorse, as mentioned above, Triskelion, as mentioned above, and then you have some of the token spawners like Tetravus. There really isn't an infinite draw card among them, but Academy Elite can be used to draw cards quite frequently as long as it attacks every turn, which is handy, because eventually it'll allow you to pump Archmage Ascension up and then you get to just search all over the place. Really neat.
So, once we're done with our artifact features, we can go on to some other stuff. Like the creatures!
You have things like Festercreep that allows you to put x -1/-1's onto all creatures, essentially wiping the board. This is particularly useful, because even if it kills your creatures, they can come back. So, you can throw this down immediately to a 3/3 and still be fine if you've never attacked with Marchesa and get lots of stuff back. But, Marchesa also gets stronger, so, this can be bigger, later.
Helium Squirter (hehehe) is a neat little card that can give all your artifacts flying and allow you to bypass defenses for the win, which is nice. Kheru Bloodsucker gives you as much life as you want, and as much damage as you can deal, repeatedly, as your artifacts die over and over. Novigen Sages allows you to draw as many cards as you want, yay~ and Stingmoogie allows you to blow up all the lands. Very fun.
Among the other stuff you have, which are non-creature things, you have Archmage Ascension to swap your draws into searches, meaning that Novigen sage is going to be a search engine, allowing you to find whatever cards you want (yay!), Oversold Cemetary will allow you to return cards that sneak into your graveyard to your hand (incase Mikaeus dies and you want him back), and Stranglehold makes sure that your opponents have trouble searching out /their/ useful cards.
Cometstorm is fun because it allows you to selectively blow up everything in sight.
You have your tutors and stuff, for searching out the cards you need early on to fuel the game (as long as you can get the tutors, but there are a few so you should be able to get one reliably enough), and in your artifacts you have a few useful cards that can help you tutor or protect critical cards aka Mikaeus and Marchesa.
Your lands are somewhat versatile, focused on being able to give you whatever mana you might need, and a good deal of colorless (because you have a lot of artifacts anyway), but at the same time a good deal of them have a little bit of utility, as well. Tomb of the Spirit dragon, for instance, for when you spawn all those tokens, or just want a little boost to life when you have a bunch of artifacts down. Eye of Ugin can help search out your colorless cards, Arcane Lighthouse can nulify protective artifacts and such on the enemy commanders or critical cards, allowing you to smack them into oblivion, and a handful of the cards like Lotus Vale have the ability to spawn colored mana as needed.
Overall... Very solid deck, I think, even if it is 200+$ (which is rather cheap for a decent EDH deck). I left out a few of the more expensive cards I would have liked, which could maybe be found a little cheaper in proxies or alt-art cards that you could use casually for a boost against friends but not in tournaments (which may or may not exist...)
Anyway. Feedback is appreciated. I love you all! <3