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All of my decks tend to be based off of expensive combos and so I fall often to fast decks that throw out creatures on the field faster than I can deal with it. Thus this deck; creature control. I was also trying to show those I play with that you don't need a blue deck to control a large aspect of the game. A lot of people I play with like to /flex about their indestructible creatures and such and so I figured I'd show them that that's not that great if you have to sacrifice them. :P Casual play only. Only real issue is killer non-creature artifacts and enchantments. Most creature control comes from the Instants and Sorceries to make them sac their own creatures; for large numbers (Ewww weenie decks) there's Death Pits of Rath + Screams of the Damned or Tremor; most damage to the player via Consume Spirit and Grab the Reins.
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not enough win conditions. id add a very few fast creatures like malfegor or if you dont run any other creatures you cold run rakdos the defiler.
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But then I'd just have to sac it to Innocent Blood.