Sphinx Draw Mill

by Faeriecommandmaster on 15 March 2018

Main Deck (100 cards)

Sideboard (0 cards)

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Deck Description

my inspiration was my friends mill deck in which he runs a few sphinxs but i wanted to go for something that will be my own so i built this sphinx mill commander deck

How to Play

I want to keep the planes walkers on the field when I get the chance and I want as much mana as I can get and just keep spawning them flying creatures and milling away my opponents deck through draw me drawing card to mill away theirs

Deck Tags

  • Mill
  • Mana Ramp
  • Big Creatures
  • Flying
  • Draw
  • Commander

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,376 times.

Mana Curve

Mana Symbol Occurrence

28901000

Deck Format


Vintage

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sphinx Draw Mill

i need some help finishing the mana ramp for this deck though

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Posted 15 March 2018 at 19:46

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i will gladly listen to anyone who can help me set up a good mana ramp for this deck

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Posted 15 March 2018 at 20:27

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First off, mana ramp in these colors is slightly difficult, since unlike green you don’t have many spells which help you put lands directly into play. The major way most esper decks from my knowledge “ramp” is through the assistance of artifact mana rocks

Examples being
1. Sol Ring
2. Gilded Lotus
3. Chromatic Latern (good for “fixing” your mana)
4. Thran dynamo
5. Commanders sphere is decent
6. Mana Vault is nice but expensive
7. Basalt Monolith is decent as well
8. Mox opal (very expensive)
9. Mind stone
10. Thought Vessel
11. Mana Crypt (very very expensive)
12. All the signets for your colors
13. the talismans for your colors
14. Obelisk of Esper

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Posted 15 March 2018 at 20:34

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Good lands are commander tower, ancient den, vault of whispers, arcane sanctum, hallowed fountain, fetid pool, irrigated farmland, dark steel citadel, watery grave, godless shrine, academy ruins, glacial fortress, drowned catacomb, temple of the false gods, isolated chapel, buried ruin, azorious chancery, dimir aqueduct, orzhov basilica, and a few other dual lands

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Posted 15 March 2018 at 20:39

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Also, I’m not sure if you’re new to the game or not, but in a commander deck you can only have once card each

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Posted 15 March 2018 at 20:40

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i hate to say it but i am new to this my only other deck was just posted on here

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Posted 15 March 2018 at 20:53

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i will admit i am new my only other deck was posted recently

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Posted 15 March 2018 at 20:58

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