Fadeout4

19 Decks, 19 Comments, 1 Reputation

Now that's more like it.

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Posted 14 October 2015 at 16:54 in reply to #564786 on Cutthroat Kitchen [Modern]

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I expected Kitchen Finks. I am disappoint.

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Posted 12 October 2015 at 02:56 as a comment on Cutthroat Kitchen [Modern]

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My hat's off to you sir...I'm a huge fan of casual decks that are way off the wall like this. Jeweled Amulet is pure genius!

If you wanted to make it better, I'd add a Mana Vault (1 mana, gives you 3 mana for a turn, costs like $2). I'd add a Sol Ring and maybe a few Metalworkers too, but that's just because I happen to have them (they're rather pricey).

Anyway seriously, This is awesome!

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Posted 18 February 2010 at 19:18 as a comment on Lands, what's that?

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great idea, I completely forgot they re released that in reborn

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Posted 06 June 2009 at 11:45 as a comment on Jund Devour (Standard)

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why use Volcanic Hammer when you can use Lightning Bolt?

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Posted 27 May 2009 at 11:44 as a comment on Multi burn with creature support

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ah ok, thanks for clearing that up :)

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Posted 21 May 2009 at 23:58 as a comment on Pass the Phage v1 (multiplayer fun)

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yeah, and even if lethal vapors wasn't out phage would still go to my GY...in multiplayer Magic if a player loses all cards he/she had under their control that they didn;'t own go to their owners GYs

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Posted 18 May 2009 at 11:26 as a comment on Pass the Phage v1 (multiplayer fun)

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well I tried this on MTGO, and the vapors and phage's "lose the game" effects trigger simultaneously, so that player picks the order...then if they pick vapors first they pick who gets the phage at the end of the turn, making another player lose. it can't be me because of the mask.

But you're right, it cant hurt to ask a real judge.

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Posted 15 May 2009 at 18:11 as a comment on Pass the Phage prototype (Multiplayer fun)

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wow wall of shards is great, I don't know how I could have missed that one :P

I'm making a final (till M10 comes out) version of this deck now. Will post it when it is done

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Posted 09 May 2009 at 15:19 as a comment on Pass the Phage prototype (Multiplayer fun)

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an opponent having counterspells or disenchant/naturalize/tranquility is a problem because the combo needs all these enchantments to work

Maybe this deck could use a Greater Auramancy?

Maybe some Enlightened Tutors too since I need enchantments mostly and enlightened is cheaper than diabolic mana-wise

hmm....

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Posted 07 May 2009 at 23:20 as a comment on Pass the Phage prototype (Multiplayer fun)

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I decided to keep the two Orzhov Guildmages. You'd be surprised how many times that 1 damage to each player was the only way I was able to poke the opponent down to zero life. Same goes for the batwing brume. Now I just have to figure out how to get it from 64 cards to 60 cards

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Posted 15 April 2009 at 19:43 as a comment on Death's Grasp

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why use volcanic hammer and shock and not lightning bolt?

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Posted 15 April 2009 at 16:12 as a comment on Dragon Spawn

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also, Arcane Sanctums have been replaced with Godless Shrines

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Posted 13 April 2009 at 23:24 as a comment on Death's Grasp

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I took out the goldenglow moth and a Orzhov Guildmage and replaced them with two Ajani Goldmanes...remains to be playtested but the uber avatar seems appealing :)

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Posted 13 April 2009 at 10:40 as a comment on Death's Grasp

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