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A while back I was reading an article about Demonic Pact. The card intrigued me enough to want to make a deck around controlling it's abilities and when they target you. I'm still looking into a bit more interaction with the card as a fair bit of it rotated out with the Theros and M15 blocks both rotating out. Still, I think this deck is pretty solid and offers a ton of control. Tell me what your thoughts are, maybe card's I've overlooked. All criticism is welcome! Thanks for looking.
Establish early game presence with discards or counters and single target removal. Turn four you can languish or start using a pact if needed. Apply mid-late game pressure with your bombs and continue to control until you win. Necromantic Summons can be quite the surprise, especially with spell mastery up and all of these huge Dragon and Eldrazi critters running around. Disperse and Silumgar's Command can bounce pact at instant speed, so you can bounce it on your upkeep before it would kill you. They also "stack" so to speak, meaning you can play one on three consecutive turns and only the first would be going on its third proc. Fetchlands and hand manipulation to help you curve out. (:
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