Warp Allies

by fabul on 16 March 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Warp world with red and black allies. Might be fun

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0017430

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Warp Allies

well it is a good idea, I USE IT WITH GREEN AND BLUE ALLYS LIKE THE MANA GUY AND THE COPY GUY WITH MILL GUY,

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Posted 16 March 2010 at 17:26

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sorry, not enough land. i used to play this deck red-blue and 22 lands just wont cut it. i switched to red- green and put in more land so i actually play my warp worlds now. also, the diabolist is good, but dont hesitate to branch out. sometime the warlord is all you need for a victory, and the hasty red allies never hurt anyone (except the opponent). P.S. You can ignore this last bit, but there are some major advantages to green: Trace of Abundance, Terestodon, Rampaging Baloths, Keeper of Progenitus. All these guys fit in regardless the ally theme (albet as one-ofs). Don't take this seriously. it's your choice what the second color is, just some suggestions here.

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Posted 16 March 2010 at 20:19

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