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I've been seeing a lot of mill decks coming out of Gatecrash and I decided to do something a little different. Mill is not the win condition here. Essentially, the point of this deck is to be aggressive and use the cheaper creatures to hit hard and fast. Mill can enhance (Wight, Aberration) but it is not there to win the game.
Essentially, the two-drop creatures are what win this. Wight of Precinct Six, Cloudfin Raptor, and Invisible Stalker are the bread and butter of this deck. Cipher cards are there to grant card advantage and add some extra punishment. Attack as soon as you're able and you should pull off some impressive damage early-game against slower decks.Late-game, give Wight or Aberration flying with Skygames and stomp the opponent.
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