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You know.. that if you draw all land you get a instant free mull...........Free mull it until you get a Treasure Hunt if you draw Laboratory Maniac mull it until you draw Treasure Hunt use it draw until you draw Treasure Hunt or Laboratory Maniac if you get Laboratory Maniac then draw until you get Treasure Hunt then play it draw until you get Treasure Hunt because you've already got Laboratory Maniac discard your hand at the end of your end step use Treasure Hunt to draw until you get to the bottom of your library you have already played Laboratory Maniac you are still drawing from Treasure Hunt you draw the last card in your library and because of Laboratory Maniac you win instead of loosing .And, well…. last I checked when you have no library and Laboratory Maniac, you win….Did I mention it's $2.82? And it has 1 rare? Come on, gimme some credit!
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make a sideboard. for when people try and break the combo. like counters or something
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ok.. sure what do you have in mind
there happy?
at first i looked at this and thought "man, what a noob." but then i realized this deck seems pretty awesome. cheap and nobody would want to play it. but awesome.
why thank you :P
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At first I saw this and I thought, "What a nice idea, but you have very little chance of winning. " Then I realized, even if you mull until you have one card, which is the one that allows you to draw until a nonland card, you still have a pretty damn good chance of winning. My reasoning: You have 55 land, so you are most likely to draw land than anything else. Then there's the fact that you run 4 of the draw card and only one of the win condition card, and that means that you have 4 times more chance of getting the draw card when you activate it, which means that you will probably not draw into the win condition until very little is left in the deck and if you don't get to draw through the whole deck, you will probably get another draw card instead of the win condition, and you simply activate the draw card you drew (possibly next turn) to draw again, until you get to the laboratory maniac. So you actually have a pretty damn good deck on your hands Good job building a deck that I don't think anybody else has a build of that is this good.Although, I have only 1 thing I found wrong in this deck. That is the fact that you have no other win condition other than the draw thing. Thus, if such a card existed, I would suggest (kindly) that you put a card that allows you to exile X cards from your graveyard to deal X damage to target player. But, no such card exists, so I can't suggest that.Once again, this is NOT a critique of your skill or smarts or anything like that. It's just a suggestion combined with a congratulations.Good job with the deck :)
Thank you!
No problem :)
Knight of the Reliquary could work. It would lower the chance of the Laboratory Maniac build working, but it does increase the overall chance of a win but this is what it does:Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.The only problem: It's white and green. So, I'd kinda have to redo the mana base. But god knows I have enough land to work with (:Or I could get some graveyard return, and get Labritory Maniac back to my hand for another casting run. The only worrisome thing for this deck would be counter.
Empty the pits would be... interesting
True, but it would lower my chance of a laboratory maniac win, and would mean I'd have to redo the mana base.
I guess.
But yeah, it would be fun to run.Although there is one thing to consider: You have Treasure Hunt, and 2 cards later you draw Laboratory Maniac. You're screwed. So, this may be where Knight of the Reliquary (my preference) or Empty the Pits (could be fun). The only problem is this would significantly lower the chances of getting what I need, like more Treasure Hunt.
http://www.mtgvault.com/misthoof/decks/maniacal-pit-hunt/