haha why do people always say that?? obviously they are placeholder lands that i put there when i start making the deck so i know how many cards i have left to add...thanks anyways
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Hey, thanks for the comment!Yeah, your version is definitely more stable, and I've seen your deck before.I've tried something different with my recent decks, and moved away from unexpected results. I instead tried to make it possible to hard-cast the Enter the Infinite for the win.The first one uses Biomancers, the second one uses Borborygmos for the win. Check them out! :)Keep in mind they are pretty rough, off the top of my head, kind of decks. If you've got a tip or 2 to make them more playable that'd be cool.http://www.mtgvault.com/exortisttitan/decks/hard-casting-enter-infinite/http://www.mtgvault.com/exortisttitan/decks/gruul-enter-the-infinite/
Haha thanks for your comment but the islands were just a placeholder while building the deck. It has been fixed.
*dances like nobodys watching* Thanks ;)
im assuming the young pyromancer is there to give you some blockers, but it seems like you can keep yourself safe with your burn. It would probably help you more to have another set of 4 burn cards to easier get counters on your ascension. Sinse you probably wont reach lethal damage with pure burn until ascension is locked and loaded, i would get rid of the situational single burns you have, like comet storm, and get a maxed 4 browbeat, or 4 pillars. If you can get the browbeat to give you card draw AND a quest counter, you're gold.
Fair point, although it seems like ramps of 1 extra mana on round three wont feel like alot in the scope of reaching a 7 mana ability. I could go for some ramp, but i figure that the longer it takes to cast that ability, the bigger my exile pile will be.ill look around for some ramp alternatives :)
Hmm nice deck. It seems like the deck isnt as fast as you think seeing as the average cost of your creatures is like 4. This is fine as long as you have ruthless removal and control the first couple turns.Imo the strongest combo you got is using the spirit binder to copy your shaman. I would suggest removing 1 or 2 warcallers to add a spirit binder and a shaman.Also i would remove both asphyxiate and add 1 or 2 downfalls.Also think about -1 bolt of kera and +1 magma jet for faster and easier scrying.Thats what i got on the top of my head. Let me know what you think.<3 minotaurs
Im pretty sure that the land that dies with zendikon goes back to the owner's hand. Not the zendikon enchantment.
fixed! swapped showstopper with rage thrower :)
How is Mishra supposed to work in an EDH deck? When you play an artifact there wont be any others with the same name anywhere...
/bow
I'm also considering using Master Transmuter as my commander. Might be fun. :P
Sorry i bored you ;)
Love bloodrush and giant growth on the biomancer. :)
I've seen the combo with treasure hunt and manabond, but something as fast as that wouldnt be fun to play casually with friends :P
Maybe you don't want to slow down your deck, but if you can hold on to your nivmagus a couple rounds, try to get an Illusionist's Bracers on him for quad counter fun.
yeah i see what youre saying, and thats true. The only thing is, in a match with 4 players like i usually play, all the AoE damage spells will kill off creature that other players are using and reduce the threat to you. They dont only kill the creatures that i give them.i quite frankly wasnt aware of the existance of torpor orb. :DOH! and also it helps me to give creatures to the player who isn't attacking me. :D read the deck description.
OMG i didnt see that. im so stupid. of course high tide would work! my bad. yes, high tide would make this deck rediculous. good thing i have 4 at home :D
Its an idea but for the first couple tries i want to keep from using more cards that dont untap all my lands afterward.
I had the mirror gallery in here before but it was the only thing not modern legal in the deck. and ive never had any need for it with all the paradox hazes. thanks for the comment. :)
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