[Casual] Re-charged!

by exodd1994 on 18 May 2013

Main Deck (60 cards)

Sideboard (2 cards)

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A casual charge counter deck. Fill up the charges quickly to get either massive creatures through the Titan Forge, or damage through Ion Storm. Tezzeret's Gambit gives both draw and counters, while Volt Charge gives damage and counters!

How to Play

Turn 1: Surge Node or Mirrodin's Core (tap for charge)
Turn 2: Myr Coretapper/Thrummingbird/Silver Myr
Turn 3: Titan Forge, Golem Foundry, or Galvanizer if no Silver Myr; Darksteel Reactor or Lux Cannon if Silver Myr available
Turn 4: Up to you!

Deck Tags

  • Casual
  • Red
  • Blue
  • charge
  • Counter
  • Artifact-Based

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,213 times.

Mana Curve

Mana Symbol Occurrence

06000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Casual] Re-charged!

Believe me I understand the idea of casual and budget, but to amp it up have you thought about Umezawa's Jitte?

0
Posted 18 May 2013 at 03:48

Permalink

Thank you for your comments! Although I saw the card, it was not possible for me to consider it when I saw its price :(

1
Posted 18 May 2013 at 18:03

Permalink

Yeah I understand that pain.... Okay cheaper wise: Any of the mana batteries, or Everflowing Chalice for ramp. Ratchet Bomb, Lux Cannon for removal. Culling Dais for draw. Door of destinies for Overwhelming myrs. Magistrate's Scepter... cause who doesn't like taking extra turns.

0
Posted 19 May 2013 at 03:45

Permalink

Thank you for these suggestions! I actually had included Lux Cannon and Everflowing Chalice initially, but removed it for Darksteel Reactor and other cards.

Would it be possible for you to suggest which cards should be removed for the cards you have listed above?

0
Posted 19 May 2013 at 19:57

Permalink

I also just remembered Academy Ruins, yet it is expensive; however! it's little brother isn't... Meet Buried Ruin.

Ill try and suggest. First off Lux Cannon or Ratchet Bomb, both is just too much removal and it'll end up being a dead draw. Personally I'd suggest Lux cannon, sideboarding Ratchet Bomb for those pesky token decks. With these free slots I'd add to Energy Chamber and/or Power Conduit as both of these increase the tempo of your deck.
I am not a fan of your Ion Storm, here's why it's RR3 or five mana cost AND removing a charge counter for TWO damage. Granted it's permanent... still there's things I'd rather have instead. Chalice, Everflowing Chalice... Here's why ~Mana Ramp!~ ... OR ... There's this wonderful Myr who goes by the name Galvanizer and what's he do? Oh he just untaps other Myr... That's right! For abusing Coretapper. Speaking of abusing Coretapper: Unwinding Clock, untaps all of your Artifacts on your opponents turn... Lux every turn~
I mentioned lands earlier, well Mirrordin printed a set of artifact lands... With Unwinding clock, that's known as synergy... Replacing eight lands respectively with the correct colour producing lands.

On a personal note, I much prefer Magistrate's Scepter to Darksteel Reactor, but that's all preference.

0
Posted 21 May 2013 at 00:10

Permalink

Thank you for your suggestions! I will try to put these changes into the deck

0
Posted 21 May 2013 at 01:06

Permalink

Let me know how it plays.

0
Posted 21 May 2013 at 19:39

Permalink