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Spirits are so fun to play with - especially when they get hexproof! Use various means to prevent your opponent from casting cards, and when you get enough spirits, just attack. Most spirits have flying, so it's gonna be tough to block all of them!
Turn 1: Doomed Traveler/Azorius GuildgateTurn 2: Spectral Rider/Murmuring Phantasm/Essence ScatterTurn 3: Drogskol Captain/Latch Seeker/Vassal Soul/Chapel Geist/Dissipate/Midnight HauntingSince your spirits can have hexproof by turn 3 at the earliest, Essence Scatter can help protect your spirits from strong creatures your opponents control. Dissipate is useful if you want a card gone for sure (at least for a round anyways).
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