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Make your creatures unblockable, then pump them up hit your opponents hard!
Use Hearth Charm or Goblin Tunneler to make your creatures unblockable. Then, pump it with mana. If you are prevented from attacking, use Soul's Fire as an alternative (sideboard).
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You overlooked a few different things, your relying a lot on your tunneler and the odds of getting him aren't too great and either way with the charm or the tunneler they will only be unblock-able for one turn so its semi pointless. On top of that the hatchling, brawler, and ravager all have no attack power and therefore aren't great options for low cost creatures, there are much better choices. I get trying to mana pump for a big swing but I just don't see this working out. I feel like you would take too much damage or block and your creatures would die before you got to get enough mana to swing for a big hit.
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Thank you for your constructive comments! This deck is supposed to center around the 'make power 2 or less unblockable and then pump them' idea, so indeed it might not work out so well. But, it might still be fun to play in casual team-play.
You might want to add in walls or deffenders so that you can block with those and then swing, also consider adding in illusionists bracers because then you could copy abilities and that could help you get more unblockables.
Thank you very much! I actually considered the defenders, but gave them up for more pumpers. Maybe pumpable walls? would be nice. I agree with the illusionists bracers (I haven't looked at the newest sets yet).
Interesting build. And what value on the deck :PNice!
Thank you!