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I wanted to build around Call to the Kindred.. and it seemed like spirits were the way to go. I sure have been into the tribal flavor lately, eh?
The goal is to get spirits on the board, (preferably with hexproof) and to equip them with Call to the Kindred. Call to the Kindred gives you a scry 5 and the ability to choose a creature that is the same that it is equipped to.The spirits come with a myriad of ability- Buff, token creation, pacifism, 1turn indestructible (selfless spirit) and also some draw potential. It's less focused on a big heavy hitter, and much more streamlined to simply get multiple spirits that share bonuses on the board. Kind of like Sliver, but with a bigger mana curve and honestly a good bit more diversity.
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NOTE: Set by owner when deck was made.