Helix Win

by ewarner820 on 22 December 2010

Main Deck (60 cards)

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Deck Description

Helix Pinnacle basis that has the possibility to get 100+ counters in 3 turns. Details in the comments below.

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0280023

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Helix Win

Ok, there are actually 3 possibilities at an infinite loop in this deck to get helix pinnacle to 100+ counters in one turn. I'll go fastest down

--Loop 1 (Can be done in 3 turns)--
Helix Pinnacle, Training Grounds, Paradise Mantle, Pili-Pala
Turn 1: Island, Training Grounds || Forest, Helix Pinnacle
Turn 2: Forest/Island, Pili-Pala, Paradise Mantle (whichever land you didn't play last turn)
Turn 3: Equip Paradise Mantle to Pili-Pala, play whichever you didn't play on turn 1. Now Pili-Pala can tap to gain a mana, spend that mana to untap and gain that mana back. Rinse, repeat, put all mana on Helix Pinnacle and you win next turn supposing you survive.

--Loop 2 (Can be done in 4 turns)--
Helix Pinnacle, Training Grounds, Paradise Mantle, Gilder Bairn
Turns 1&2: Paradise Mantle, Island, Training Grounds, Forest, Helix Pinnacle
Turn 3: Forest/Island, Gilder Bairn
Turn 4: Equip Paradise Mantle to Gilder Bairn. Put one counter on Helix Pinnalce. Now you may tap Gilder Bairn for a blue mana, then spend it to untap him and double the number of counters on helix pinnacle, repeat until it has 128 (or more if you must) counters. You win next turn so long as you survive.

--Loop 3 (can be done in 4 turns)--
Helix Pinnacle, Overgrown Battlement, Orochi Leafcaller, Freed from the Real, random defender(s)
Ok, this one is more tedious, but the pieces all help in the case you don't get loops 1 or 2.
Turn 1: Forest, Helix Pinnacle/Orochi Leafcaller
Turn 2: Forest, Overgrown Battlement
Turn 3: Island, Freed from the Real on OB, tap OB for mana to play what you didn't on turn 1
Turn 4: Play whichever defender you can, tap OB for 2 green mana, use Orochi to change one to blue mana, use it to untap OB, you get the picture by now.


And those are the loops. If you don't draw Helix Pinnacle, then you may use the loops to give Feral Hydra infinite P/T. Enjoy!

0
Posted 22 December 2010 at 01:46

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Training Grounds can't reduce the cost of activated abilities to less than 1.

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Posted 13 January 2011 at 14:48

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if you're speaking of pili-pala, then it still reduces the untap to 1 mana, so tap, gain 1 mana, use it to untap, and gain 1 mana. net is 1 mana per cycle.

gilder bairn net is zero, but the counters are doubled, so good enough.

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Posted 19 January 2011 at 19:01

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