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Helix Pinnacle basis that has the possibility to get 100+ counters in 3 turns. Details in the comments below.
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Ok, there are actually 3 possibilities at an infinite loop in this deck to get helix pinnacle to 100+ counters in one turn. I'll go fastest down --Loop 1 (Can be done in 3 turns)-- Helix Pinnacle, Training Grounds, Paradise Mantle, Pili-Pala Turn 1: Island, Training Grounds || Forest, Helix Pinnacle Turn 2: Forest/Island, Pili-Pala, Paradise Mantle (whichever land you didn't play last turn) Turn 3: Equip Paradise Mantle to Pili-Pala, play whichever you didn't play on turn 1. Now Pili-Pala can tap to gain a mana, spend that mana to untap and gain that mana back. Rinse, repeat, put all mana on Helix Pinnacle and you win next turn supposing you survive. --Loop 2 (Can be done in 4 turns)-- Helix Pinnacle, Training Grounds, Paradise Mantle, Gilder Bairn Turns 1&2: Paradise Mantle, Island, Training Grounds, Forest, Helix Pinnacle Turn 3: Forest/Island, Gilder Bairn Turn 4: Equip Paradise Mantle to Gilder Bairn. Put one counter on Helix Pinnalce. Now you may tap Gilder Bairn for a blue mana, then spend it to untap him and double the number of counters on helix pinnacle, repeat until it has 128 (or more if you must) counters. You win next turn so long as you survive. --Loop 3 (can be done in 4 turns)-- Helix Pinnacle, Overgrown Battlement, Orochi Leafcaller, Freed from the Real, random defender(s) Ok, this one is more tedious, but the pieces all help in the case you don't get loops 1 or 2. Turn 1: Forest, Helix Pinnacle/Orochi Leafcaller Turn 2: Forest, Overgrown Battlement Turn 3: Island, Freed from the Real on OB, tap OB for mana to play what you didn't on turn 1 Turn 4: Play whichever defender you can, tap OB for 2 green mana, use Orochi to change one to blue mana, use it to untap OB, you get the picture by now. And those are the loops. If you don't draw Helix Pinnacle, then you may use the loops to give Feral Hydra infinite P/T. Enjoy!
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Training Grounds can't reduce the cost of activated abilities to less than 1.
if you're speaking of pili-pala, then it still reduces the untap to 1 mana, so tap, gain 1 mana, use it to untap, and gain 1 mana. net is 1 mana per cycle. gilder bairn net is zero, but the counters are doubled, so good enough.