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Yup
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here is my merfolk deck http://mtgvault.com/ViewDeck.aspx?DeckID=126825
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^ What a great comment, they really got into how your deck works and what you need to improve with it. Anyways, overall I think it's solid man, I would probably do away with Venser's Journal. I mean, yeah it gives you life, but you don't have any draw cards in there. Seems unnecessary imo
So I took out a venser's journal and reliquary tower. But I also added a bunch of draw cards cause my idea was to make it very fast.
Do you think 19 lands is enough? I find I usually have trouble with less than 20-22 even with draw.
Yeah I was thinking about that...i have to fiddle with the numbers
The thing is that it has a relatively low mana curve other than stormtide...so im not sure
Do you think you'll have trouble getting the stormtide out with so little land? It seems like your main finisher, with that all merfolk have island walk combo. Maybe try adding in some grand architects for the mana problem?
Is steady progress only there to support door of destinies or did I miss something. And if it is only there for door of destinies then i think you could take it out because the +1/+1 is covered with the other merfolk.
It's also there for the level ups and to draw a card, I'll often play a merfolk giving it a counter then steady progress leveling up all my creatures and giving them all another +1/+1 as well as drawing a card
Also steady progress works with cosi's trickster