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The idea behind this deck is adding extra combat phases, and then breaking Magic to get some cool, and often overwhelming attacks.
Start off by putting down a few creatures that all have abilities that trigger at the beginning of combat, but last until the end of turn, and then use various cards to give you more combat phases and let all the triggers stack.Also, there's a fun infinite combo in this deck:Start off with an unimportant creature and a way to make sure your opponent can't block. Put down Goblin Rabblemaster, and put down breath of fury on the unimportant creature. Attack with the unimportant creature, then keep switching breath of fure to the goblin tokens, and get infinite combat phases, and, therefore, and instant win.
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