Modern Budget Dimir Delver

by evilaxelord on 03 September 2018

Main Deck (60 cards)

Sideboard (29 cards)

Creatures (8)


Sorceries (8)

Instants (7)


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Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,456 times.

Mana Curve

Mana Symbol Occurrence

0252100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Budget Dimir Delver

This looks deadly as hell for a budget deck.

The 22 lands seems a little high, especially since more than a third of the deck is a 1 drop. The slower fetch lands certainly help, but perhaps some tactical lands like faerie conclave (which goes for 60 cents a pop) could smooth that out. Other than that, bravo

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Posted 03 September 2018 at 20:19

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Thanks! The evolving wilds make it feel more like 18 lands but I might still cut them down more, and yeah I was looking at the faerie, but I really think the only excuse for a land to be that slow is for it to throw away a card. I wish polluted delta was cheaper.

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Posted 04 September 2018 at 00:52

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You need more removal and/or counter spells if you want to have such a small creature base.
I'm not sure why Thought Scour is in the deck at all as it doesn't do anything your deck cares about. Can-tripping is fine, fueling delve is fine, but you can do that with actual value using something like Doom Blade or Despise.

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Posted 06 September 2018 at 19:59

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Thought scour is the most important piece! It puts three cards in my graveyard and lets me draw a card for just one mana! If I play that turn one and turn two, then I can get a turn three angler. I understand the need for more removal, but if anything it would replace opt. Despise is ok, but duress is better imo because it gets rid of control that can kill my strategy and it gets rid of tormods and relics and the like. Doom blade is good, but I don't like that it doesn't touch a sixth of all creatures. I might use walk the plank if anything tho

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Posted 07 September 2018 at 00:44

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Two Thought Scour in your opening hand enables a turn two Angler, but that means that you'll have effectively spent three mana and three cards to get a 5/5 onto the battlefield which is really quite bad value, even if it is fast. They will likely just remove it before the turn three that it can finally swing on. By contrast, Duress breaks even by way of making them discard and Opt at least gives you a bit of draw control. Relying on the deck's namesake isn't such a bad thing, but protecting your creatures when you have so few is a good idea. Far // Away over Vapor Snag would help with all of this, btw.

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Posted 07 September 2018 at 22:15

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First off, I would have only spen one card. The thought scours let me draw. Second, if I'm gonna get some control that's more than one mana why not make it something better like ultimate price or cast down or even doom blade or go for the throat? If I eventually throw more money into it and get shadows, I'll also get dismembers, but for now I think im gonna go with the ultimate prices.

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Posted 11 September 2018 at 01:09

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I wasn't complaining about the card advantage/disadvantage situation, I'm talking about how you're still three-for-one'ing yourself and how Thought Scour is just taking up slots in your deck that you could be using for something that contributes in more ways than just fueling delve which nearly every card does naturally. I suggested Far // Away not because it's the best card ever, but because it helps your deck specifically. Modern is a value format, if your deck can only one-for-one or worse, it'll be rough and the value Far // Away can generate is solid because you can just cast half, or you can cast both if you wish.

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Posted 11 September 2018 at 18:23

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yes but both halves of far away are bad value and if I ever have to spend five mana on a card then I really screwed up

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Posted 11 September 2018 at 19:44

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Since both are unconditional it's not terrible value, but it's not amazing. There comes a time in every match where mana isn't the restriction, and you just need to be able to … do things, and that is where cards like Far // Away accel.

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Posted 12 September 2018 at 19:03

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Tombstalker?

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Posted 13 September 2018 at 00:35

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Yeah I considered it, but no for two reasons: the first is that at 8 mana/exiled cards, it seems like it's too close to being on curve, whereas gurmag and tasigur are far above it. The second is that I'm making this to turn it into a shadow deck, and tombstalker really wouldn't belong there. Also having more unnecessary creatures is bad for delver of secrets.

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Posted 13 September 2018 at 01:15

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makes sense. even if you're casting it for four, its still great. its a tough decision.

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Posted 14 September 2018 at 01:17

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Death's Shadow will raise the cost of this deck significantly, especially after accounting for its support cards. Depending on your definition of budget, which given the current estimated value for this deck is likely pretty strict, you may want to reconsider running it at all.

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Posted 19 September 2018 at 21:17

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Yeah the idea is to start with this and slowly upgrade it to shadow

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Posted 20 September 2018 at 16:30

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