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Everything explodes and they die. Killing Wave makes you Sac first, usually dealing stupid damage to your opponent (Myr, Soulcage, Artist, etc.) usually to the point they no longer can afford to keep anything (Or are dead) also netting you life gain in the process. It also uses Grafdigger's Cage cage to slow down decks like Frights and make the two drop Pit-Dweller a viable option for early game beat-down. Lots of nasty removal spells (Bone Splinter a Myr for a 2 for one kill) It's fast, not a turn three or four deck by any means, but damn fast, and capable of holding late game just by sheer removal. Harvester of Souls on Sideboard for draw and Vault Skirge for early beats.
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