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Ok, after breaking my head on how could I build a "cheap" blue mill deck, and with few new cards I have now, I found the right way in... white color! The time that buys you cards like oblivions, pacifism, day of judgement, and protection of your creatures seems to be the key... I tested it against a green ramp, and worked, against a withe blue spirits and worked too... against red burn.... NO WAY. Too damm fast, and I obviously suspect against some blue-black zombies would be a disaster as they are willing to have cards in their graveyards. That´s why I sideboarded the curse of exhaustion to slow down burn, and the Thraben heretic against black-blue zombies. Any suggestions would be appreciated!
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curse of the bloody tome would be a great add to this to help with mills, i personally use trepanation blade with scaleplexis for some serious removal and also the artifact keening stone, which is OP for mill in my opinion. As far as cleanup, i'd cutback on draw cards and just add prosperity, which will force your opponents to draw a lot too, helping with the milling particularly if you have 4x jace's erasure out the merfolk looters could be replaced for something a little more beneficial to the mill strategy, i personally combo cold eye selkie with favor of the over being to hit for 3 every turn in the air, then be able to draw three cards and combo with Jace's erasure for the mill, also you should be running 4x tome scour if you have a mill deck, its one mana for 5 cards milled i'd switch that out for your chill of forbodings and a set of draw cards, seeing as its a really easy way to quickly off balance an opponent. I also feel as if the bounce back cards are unnecessary, unless you were to make a hand ravage element to the deck as well. so recap: Drawcards: replace for prosperity Chill and a couple draw cards : Tome Scour Merfolk Looters: replace for scaleplexis 1 elixer for keening stone 1 elixer for trepanation blade -ruins, Ponder, Unsummon, Divination, Aether Adept see how that looks, it shouldn't be too pricey to pick up any cards you don't have either just my thoughts, hope they helped!
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First of all, thank you a lot for your comment. You showed me pretty good cards that sure could make this deck better... The problem is that I was thinking more in a standard deck. I already make few changes, like adding two trepanation blades, two more Jace s Archivist, etc... & taking off other unnecessary cards. The main problem is that I don´t know if the defense strategy should be done with -deffensive creatures (like the sphinx), or creatures with high toughness. -Counter -Unsummon (yep, I can make cratures come back to my opponent´s hand and after throw them away with Jace´s Archivist) -Blocking enchantments, like Song of the Skifsangs, Ice Cage, etc... I already tested a better version of this deck against White Winnie and Werewolfs, and I could mill more than the half of my opponent´s deck, but I´m starting to think it´s impossible to make a standard deck like this without Jace and/or really expensive cards... Also the strategy of the Elixir seems is not enough, I would need to win more lifes per turn, maybe with some lifelink creature (Drogskol reaver would be great in this deck I think...) Anyway, thaks again for the feedback!
>.< i missed the standard theme, yeah mill seems to have a couple problems in standard with defense, you could always mix up colors, throw in some green to help mana ramp and put our some cratures that you can equip your blade to