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So, my friend recently got into legacy (this is his deck, by the way) and we were trying to figure out a solid deck that he could use. He really liked dark depths, and clearly that and hexmage went hand in hand. So we decided to try and make a deck that had access to a lot of board hate, could slow the game down if needed, and have a bad ass finisher. We came up with esper dark depths, with a standstill threw in for tempo. p.s. OMG? NO FOW OR DAZE? MADNESS! well actually it's not. there are very few blue cards in here, so fow is actually very weak. and again, very few islands, so daze is actually pretty worthless as well. the only counters we'd use are ones we have to leave mana open for, and mana leak does just that... alongside chalice of the void and mental misstep.
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Lol dark confidant could suck with 3 beseech, but let's hope for the best. Suggestions?
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Looks pretty decent HexDepths. Standstill is definitely a nice touch, as is propaganda. If you are worried about Beseech, you might want to try 2 SDT and 1 something else over the CotV. Maybe drop a land too and +2 tombstalker as an alt win-con. Manabase wise, your really better off sticking to 2 colors. Drop the StP for Smother or GftT. It's not as good, but I'll bet the added strength to your manabase will be very useful. Along the same lines, you need basics :D
I'm sorry, but I'm still not used to the acronyms, lol. whats sdt? (lol at the acronyms). and yeah, chalice will probably be better board. i really liked it against my reanimator (chalice for 1 against reanimator? skhfvkhfbvifi). but I'm really glad you like standstill and propaganda (: with the manabase, I've found i really had no trouble whatsoever. I've done a lot of testing online, and I mean 2 fetches and I'm set. I can see the strenghts in using 2 colors, but i feel spot removal for 1 that gets around indestructibility is really worth the splash. further testing might prove me wrong, though. and I'm always open to change, haha. basics are in definite need, though. good call! haha
and also thank you again for the advice! always appreciated (:
Sensei's Divining Top. Super awesome card and more or less Confidant's best friend. The really sweet thing is that it works great with all the fetchlands under a stifle, as you can use the fetchlands to shift out the cards you dont want as you dig for Dark Depths.
...that's actually a swell combo. sdt + bob. it's my friends deck, so ill be sure to highly advise him to do so! thanks again (: but could you explain why stifle is so good in legacy? might seem like a weird question, but i dont see why it's so popular.
Imagine how good Torpor Orb is. Now make it an instant. Now make that able to also target other permanents... In short, that's why =P
...nuff said. LOL
And don't forget you can stifle wasteland or a fetch! They have already paid the cost though, so they will be down a land (and sometimes a life). Plus you can stifle... Confidant, Both of SFM's abilities, Planeswalkers, Jitte, any Sword, any equip ability, Bitterblossom, Deed, Dreadnaught, Shackles, Grim Lavamancer...
Ahhhhh, i see, I see. I saw jacob van lunen's mono blue control, and he had 4 maindeck stifle. so i wanted to know why they were so good as to deserve a 4 of maindeck slot.
why not try lake of of the dead? with urborg, you could sacrifice dark depths without hexmage?? just an idea =)
Well, that would be sweet, but if dark depths is sacrificed with counters still on it, and not to it's own ability, you don't get the token :/ cool idea, though. and thanks for taking the time to check this out (:
I like the design man, looks pretty solid so far. I've seen a few versions run Hex Parasite as an extra threat...not sure if it's worth it or not, but meh =/ I wish I could suggest more, but I've got the biggest damn headache from working on this Modern Extraction design -_-
Thanks man, and we actually considered hex, but it seemed so weak in the scheme of things, and a wasted slot. (i say we because this is my friend's deck that i'm helping him design). also, we were thinking about including tombstalker, like ragged suggested. but in that case bob really sucks. any suggestions? haha
Just run 2 of them =] btw, can I ask both you and ragged (and WnB if he's around) to check out my latest deck? It's a major project and we need all the help we can get (turns out Modern just murdered Extraction...)
thats suicide.... o.o iunno, we'll think of something. and yeah ill take a look (:
Have you considered Lim-Dul's Vault over Beseech the queen? It runs at about the same speed, but it doesn't try and destroy your face if you flip it with Bob. I've been going over this and am currently considering tinkering about with the idea of HexDepths in legacy after seeing it, but I dunno. I've seen a lands deck running the combo, which is interesting, but I like the esper idea more. On the subject of the deck, I think perhaps running some manlands could be beneficial. They work so well with Standstill, it stalls for time when you're pressured, and you can hit it with a path to fetch your Depths.
Derp, didn't notice path only fetched basics.
actually, no i haven't considered the vault, i completely forgot tbh. xD I love the esper colors, so whenever i see a deck with potential to run it, I do so. But lands running it, is indeed interesting. Manlands could as well be beneficial. But with a tri-color landbase they could also really affect the mana flow. I suppose with fetchlands being able to essentially fix my base it's not too big a problem, but what do you suggest changing around for them? thanks! (:
I had something, I even tinkered with the deck idea to see if I could get the thing working with a playset of Mishra's Factory(personal preference over Mutavault), and succeeded. Deleted the deck because I USUALLY can remember this stuff perfectly. It's easy enough to do if you ran U/B, but with white not so much. Could cheapen the deck to run a pair by trading out some substance in the land base for fetches, but eh :/
hmm.. it's an idea. I find path is just too valuable to lose. :/ it's the whole reason we splashed white for it, LOL
first: I like the idea of depts with standstill but why path over swords to plowshares?
why thank you (: But i chose path over stp because when dark depths hits the field, i want it to be that if i get 1 hit in, they die. Putting them at anything over 20 means i'd need 2 hits as apposed to 1. Might not seem like that big a deal, but the extra turn they'd have means a lot.
I think i understand. By plowing you give him a extra draw step to deal with the token
I'm sure you guys have already thought of this by since this is legacy why not put in one vampiric tutor or demonic tutor to search for either the hex mage or dark deapths? I would say a one of each would work. just a thought though....
Wrong format, that's Vintage. Sadly those are banned in Legacy, it makes building certain decks(read: combo) a lot simpler.
Have you thought about maybe tossing in a Rite of Consumption in your sideboard just in case of any protection decks or maybe even playing multi player games?
Damnation.
If your going to be running White just for Paths.. why not just make them Vindicate (read: destroy anything targetable)... since the deck doesnt look like its got any budget restraints. or take out white all together.
well, vindicate costs 3 mana as opposed to 1, and also it read "destroy". If I ever play the mirror I want to be able to exile rather than destroy. gets around a lot of indestructible effects. Also, the sideboard isn't really tweaked the best yet, but it gives me access to leyline of sanctity. which is actually pretty relevant. The landbase is actually very stable. 2 fetches means I've got access to all 3 colors. I've never had any mana problems whatsoever with the deck. People have already stated that white may slow it down, and I understand completely. But it hasn't yet, and in my opinion path to exile is the best spot removal in the game.
I agree, white is kinda pointless here there is plenty of black creature removal without the need to splash a 3rd color or give your opponent a land.
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Why would you run Mana Leak in Legacy over things like Mana Drain/Counterspell/Force of Will?
Well, when I first built this deck, i was concerned about being able to pull off double blue mana, when the deck is so focused on double black. so counterspell was out of the question. mana drain is banned. and the lack of blue cards in the deck mana fow really not the best choice. mana leak is actually a very powerful counterspell. and where legacy is so fast, usually people won't hold 3 mana up. if someone has a counterspell, usually that's it.
I see. lol. Thank you for clarifying that for me.
no problem, man (: