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A wizard/control/burn themed UR standard for casual play. Non-competitive deck, at least at the moment.By accident, noticed that this deck is very similar to older deck by Starsmore. Similar thoughts were included in that deck also but not anymore legal in standard.http://www.mtgvault.com/starsmore/decks/ur-wizards/Originally this deck idea came to me, because I wanted to find some nice use for Baral and Docent of Perfection. Also Stormchacer mage and Pyre Hound had been left with too few times in my decks so I wanted to make something out of these and finally got them combined.Deck is constructed of cards from Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon, Kaladesh and Aether Revolt sets.Some Gameplay has been concluded with this deck. It proved out to be quite nice and adaptable deck as you quite easily could dispatch even rather big creatures.Possibly this deck could use some more counterspells but this would decrease the amount of burn that proved out to be crucial for this deck. Playtesting was done against casual vintage and modern legal decks of various themes.
Feel free to mulligan in order to get following in starting hand:1 of both land types, thermo-alchemist and/or stormchaser mage and rest of some instants and/or sorceries.From there on, adapt gameplay to your opponent's deck. Burn away any opposition and planeswalkers if your creatures can't touch them. Flyers are the key to victory here so try to protect them. Pyre Hound is an alternative way as it increases from each instant or sorcery you cast and has trample.If you have mana and "free room" in hand, cast Take Inventory or Anticipate to get more card advantage. When you draw either Dynavolt tower, Docent of perfection or Metallurgic Summonings things really start to roll out easily. 3 "free" damage for each 2½ instants/sorceries plus some wizards and/or constructs on the battlefield to stop your opponents creatures.Sideboard is more or less unfinished. Basic idea is to replace Pyre Hounds with Mercurial Geists against heavy hitting ground creature decks and to replace Thermo-Alchemist with Weaver of Lightning against token/aggro decks.
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I like the deck:I have a similar deck on my account and was struggling with metallurgic summonings or rise from the tides. But if you read the second part of metallurgic summonings it requires six or more artifacts in play; so I decided on rise from the tides over the summonings.I think you should do the same :)Otherwise really like your deck +1
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Thanks for the comment. I was also struggling a bit wheter to choose Summonings or Rise from the Tides and ended up with Summonings as it creates automatically a token every time you cast instant or sorcery without any extra cost. Somehow I prefer more effects triggering on their own without me actually having to think that how I have to use mana in order to do something else. Have to test play it though and see which one is more to my liking.Also I'm wondering if it would be reasonable to modify to make this same deck more energy heavy and start creating thopters with Whirler Virtuoso, but it would break some synergies in the deck at the moment.
I haven't play tested either in my mono blue counterspell deck so that would be a great idea. If you figure out which one works better can you let me know?In my u r spell deck I also thought about running some energy stuff. I think I've settled more on "splashing" energy with the dynevolt and things like glimmer of genius.
I like this one. I have a Baral deck that concentrates on counterspells but this is a nice change of pace. I like Metallurgic Summonings in this but can't help but wonder why you don't have at least one high cmc sorcery to take advantage of it? Something like Burn From Within is not only great for removing heavy hitters, but it would create a really nice Construct token as well.+1 from me :)