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Still tweaking this one.Just a hybrid deck Im toying with. The idea is to have multiple win conditions based around the same card.My goal is to have a fast, cheap, versatile deck with strong combos.Any advice on revision is welcome and encouraged. :)
Wall of Blood is used here to meet endgame conditions. It can be used to bring your opponents life total, or your own, to a desired total. Ex. 1 : Buff Wall of Blood and combo with RoC or Essence Harvest once you're in the lead, for devastating finishes.Ex. 2: Combo with Near-Death Experience to reach 1 life and win the game.Diabolic Tutor and Dimir Machinations help bring you the cards you need. Usually Wall of Blood.Dark Ritual helps you out on mana(especially early on).Fling and Fortune Thief help save you from embarrassing losses, like a last minute lightning bolt or counter.Fling brings in a win condition that can be executed as an instant. Very useful.Bump in the Night is an option that could give a little more wiggle room and a little more offense.
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