OMFG saprolings

by esgal on 28 January 2010

Main Deck (70 cards)

Sideboard (0 cards)

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Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

mass saprolings, not to good of a deck in they get a VERY good start early(if they can kill within 5 turns)
BUT if you can get out a doubling season, things start spawning FAST, with 1 doubling season and 1 sporesower thallid for each other fungus you have each turn you can spawn 2 saprolings, and of course, with more things start to get MORE fun.


theres a few ways this deck can be played.

with both thelon of havenwoods out each fungus you control gets +2/+2 per spore counter on it, its hilarious to see the look on your opponents face when they realize that your 1/1 thallid for cost of 1 is now a 15/15 and gaining +4/+4 every turn(thallid + doubling season or thallid + sporesower thallid(both are very easy combos to get) even with only 1 thelon of havenwood on the field all your fungus get big fast.
rate/comment/suggest please!


most dmg iv dealt with this deck was 663 quadrillion(sounds made up, but its not) thats 663,000,000,000,000,000
and that was only with 1 coat of arms

Deck Tags

  • Horde

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 12,169 times.

Mana Curve

Mana Symbol Occurrence

000061

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for OMFG saprolings

This deck is the best saproling deck that I've ever seen. A great card for this deck would be tribal unity. Throw in essence warden for more life gain, and add in Garruk for an recurring overrun effect and untaps.

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Posted 28 January 2010 at 13:56

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and also, thelon is legendary

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Posted 28 January 2010 at 13:58

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VERY funny you mention all of those, i have garruk and i played with it for a while but i took it out because i used to think that garruk couldnt be attacked specifically, so i got mad and took it out because i thought it would suck, but now that i look at that it seems like that was a quick decision.

and tribal unity i have 1 of in my deck but i didnt post it because iv never actually played it before so i was considering taking it out of my deck.

essence warden ill look into, i might replace folk medicine with it and add like 1 more, its already a 72 card deck so im trying to keep it down but that would be insane life gain

thelon IS legendary, is there a problem with that or are you just saying?

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Posted 28 January 2010 at 21:52

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In the deck description you mentioned the power of having both Thelons out at the same time, which is not possible because they are legendary.

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Posted 14 April 2010 at 20:19

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ok, i added them took out folk medicine and added 2 essence wardens and put garruk back in

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Posted 28 January 2010 at 21:54

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another card that would be VERY godly is coat of arms. but im not sure where i could cut down on in this deck, there are about 5 more cards i could add that would greatly make it better, but then id have like a 85 card deck = /

i just got back from playing at a friends house and he had every single creature card he had in his deck on the field, his top being a 20/20 and i had

x2 thallid shell-dwellers
x1 thelon of havenwood
x1 doubling season
x3 spidersilk armors
x2 gaea's anthem
x1 thelonite hermit

among other things, but he couldnt attack without his creatures dying and i could just block the rest with saprolings and not think anything of it and my thallid shell-dwellers were getting +2/+2 each turn from gaining spore counters and he couldnt do anything about it.

I waited until i drew 3 overruns, but i was 2 forests short of playing all 3 and i had to go, so i played 2.

i had about 200+ saprolings (i forget exact number and for that long into the game i considered it saproling "drought" because i only had 1 doubling season) so each saproling was 11/14 with trample, all 200+ of them, thats atleast 2200 trample damage, to bad i didnt get a good saproling spawning hand

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Posted 28 January 2010 at 22:05

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with the release of the new worldwake cards i think im going to have to add omnath, locus of mana.

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Posted 30 January 2010 at 07:09

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Hmmm.... The only card i really think you may want is my dearest saproling friend MR. Utopia Mycon. He gives my deck a whole new level of playability. One other possibe card is wild pain, which i LOVE in my sap deck.

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Posted 30 January 2010 at 18:00

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*i meant wild pair

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Posted 30 January 2010 at 18:21

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its mono-green so utopia mycon wouldnt really help because i usually have life and limb, or a lot of forests anyways. but wild pair has a high cost, so its a late in the game card which is when id have a few doubling seasons out. ill add it and all the other cards i was thinking of into my side deck

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Posted 30 January 2010 at 18:35

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wow this deck reminds me of my deck,but alittle slower. still nice though. you should check mine out and see what you think. http://www.mtgvault.com/ViewDeck.aspx?DeckID=42709

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Posted 04 February 2010 at 12:53

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wow nice deck muffinman, i dont agree with a few of the cards in there, such as Citanul Hierophants, Hankyu, Saproling Burst, Primal Command, or Saproling Symbiosis, but thats because i have a different play style, i got many ideas for cards to order from your deck, ill +1 it

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Posted 04 February 2010 at 17:54

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I've faced this deck - god it seems 100 times - and he's right, after 5-7 turns if you haven't won yet......you not gonna.
THE FUNGUS ARE AMONG US!!!!!
(although nobody has yet to identify what the fuck they really are)

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Posted 01 March 2010 at 21:28

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The few times i faced this incredible deck i only won because he was waiting for a coat of arms because he got 10000+ saprolings each turn and i had a card that was a 20/20 and put a card on it that virtually made it unblockable, mage slayer, and i attacked him for 20 killing him with over 20000 creatures on the field.

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Posted 04 March 2010 at 17:55

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jokercrow has deleted this comment.

Posted 11 March 2010 at 12:35

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I always tought that saprolings decks were weak... I was soooo wrong !

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Posted 11 March 2010 at 12:43

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If you splash blue you can try and find the space for paradox haze and copy enchantment. With five upkeep phases and effectively 8 doubling seasons a thallid will get 320 fungus counters a turn. And removing those counters will equal well over thirteen thousand saprolings per turn.

Other charming pump cards would include echoing courage and strength in numbers though with that many saprolings it wouldn't really be necessary either.

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Posted 11 April 2010 at 23:30

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Actually soulknife, you can get even more with this setup (assuming you get all the cards)
5 upkeeps
8 doubling seasons
2 Sporesower Thallid
1 Saproloth Ancient

Each Thallid then would produce 1x2x2x2x2x2x2x2x2 = 256 counters.
Each Thallid also gets 256 counters from each of the 2 sporesower thallids, totaling 768 Counters.
Multiply by 5 upkeeps = 3840 Counters.
The Saproloth Ancient means you only need 2 counters to make a saproling, so that is 1920 saprolings. Or is it? Doubling season comes back again for putting tokens into play, so that would total 1920x2x2x2x2x2x2x2x2 = 491,520 Saproling Token creatures.

Let me know if my math is off there. I think almost 1/2 a million 1/1 creatures would be enough, but you could throw overrun in there if you really want some overkill. ^_^

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Posted 18 April 2010 at 08:35

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Hold on, just realized that if you put in 2 sporesowers, and the saproloth ancient, you'd actually be making 491,520 saprolings from EACH thallid = 1,474,560 saprolings per turn.

... you might want to let them build up for a turn or two before throwing down an overrun or two.

Ah hell...let's throw 1 (let's not be greedy) coat of arms into the equation:
1,474,560 Saprolings that all are 1,474,564/1,474,564 creatures with overrun giving them trample = 2,174,338,990,096 trample damage. (2 trillion and change)

Throw in an eldrazi monument and they can all fly in to do their damage, and you don't have to worry about a board wipe.

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Posted 18 April 2010 at 08:42

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you guys realize that your talking about adding more cards to my 70 card deck, right? and also your talking about perfect conditions, i have dealt WELL over 2trillion before, specifically 663,000TRILLION and change.

your also talking about getting out 4 doubling seasons, iv never lost when iv had atleast 3, and i dont think iv seen all 4 at once more then 1 time.

and another thing your talking about, not only 4 doubling seasons, but also 4 paradox hazes, and 4 copy enchantments....

i dont ever have to worry about using overrun, if they have 10 blockers i attack with 30, easy enough

i also dont like using multi colored decks

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Posted 18 April 2010 at 09:18

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Yeah, the ideal conditions don't really ever happen, but it is nice to do a little math and see what might happen. How did you manage to get 663 trillion? was that going through the entire deck? I think I may have managed to get the deck slimmed down a bit (65) and keep the core theme and mechanics intact. I'll construct it soon and get it posted.

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Posted 18 April 2010 at 10:08

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=55440
C&C + slimdown ideas welcome :)

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Posted 18 April 2010 at 10:19

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i got 663 QUADrillion, not trilion :P (add 3 0's to trillion to get quadrillion) and i got it because the guy i was going against thought that it would be a good idea to have all damage redirected to something that couldnt be killed with damage, so i just sat and exponentially grew, i had 1 mycoloth making like 3,000 saps a turn, after 1 turn with that i saced those 3000 to another mycoloth...yea u get it, and i had 1 coat of arms out.

funny thing is, i still had ANOTHER mycoloth in my hand, it was in school and the bell was about to ring though, so i couldnt resist

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Posted 20 April 2010 at 17:21

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if you flung some white in(sry i know youre keeping card count down) you could use a combo with wall of reverence and cradle of vitality. you gain life equal to the power of one of your epic coat of armsed saps then put that many +1/+1 counters (or twice,4X, 8X if you have doubling seasons) on one of your mycoloths, every turn.

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Posted 18 April 2010 at 22:10

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thats a pretty interesting combo, this deck already takes like 5min per turn with adding counters and figuring out how many counters to add...with that combo in there....omg....math class :P

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Posted 20 April 2010 at 17:29

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yeah you really need a calculator but it works super fast and you only really need the main three cards for it to work.

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Posted 20 April 2010 at 19:51

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God this deck pwns, I need to get these cards now!

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Posted 23 April 2010 at 23:17

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All I can say is... [O__O]

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Posted 30 April 2010 at 01:26

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this deck is complete ownage except....if your opponent has lightmine field :/

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Posted 23 October 2010 at 18:31

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Here is my saproling deck

4x Mycoloth
4x Sporoloth Ancient
4x Thallid Shell-Dweller
4x Thelonite Hermit
3x Sporesower Thallid
4x Utopia Mycon
4x Life and Limb
3x Coat of arms
3x Doubling Season
And then I fill the rest with Forests.

I'm able to attack for over 2000 damage by turn 8 when things play out the right way : )
Mostly tho i can only get 30-80 saprolings by the first 10 turns. Either way, u need to get at least 1 Doubling Season, and two Mycoloths.

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Posted 11 November 2010 at 18:38

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Oh yea, I have 4x Wild Pair in there as well

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Posted 12 November 2010 at 10:05

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add muraganda petraglyphs.
look at my fungus deck please.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=128956

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Posted 01 January 2011 at 16:49

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I have done over 48 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 00 damage (in poison counters) lost 4 times that much life and my opponent has gained 8 times that much life with my amateur deck, but it took like 1:40. Anyway thx for deck GONNA buy it.

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Posted 20 July 2013 at 14:46

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1hr .40min.

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Posted 05 November 2013 at 21:35

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