thats a pretty interesting combo, this deck already takes like 5min per turn with adding counters and figuring out how many counters to add...with that combo in there....omg....math class :P
Permalink
i got 663 QUADrillion, not trilion :P (add 3 0's to trillion to get quadrillion) and i got it because the guy i was going against thought that it would be a good idea to have all damage redirected to something that couldnt be killed with damage, so i just sat and exponentially grew, i had 1 mycoloth making like 3,000 saps a turn, after 1 turn with that i saced those 3000 to another mycoloth...yea u get it, and i had 1 coat of arms out. funny thing is, i still had ANOTHER mycoloth in my hand, it was in school and the bell was about to ring though, so i couldnt resist
i like this deck, it goes a different way with saprolings then what mine does, but i like it lets tell wizards to make more fungus cards!
you guys realize that your talking about adding more cards to my 70 card deck, right? and also your talking about perfect conditions, i have dealt WELL over 2trillion before, specifically 663,000TRILLION and change. your also talking about getting out 4 doubling seasons, iv never lost when iv had atleast 3, and i dont think iv seen all 4 at once more then 1 time. and another thing your talking about, not only 4 doubling seasons, but also 4 paradox hazes, and 4 copy enchantments.... i dont ever have to worry about using overrun, if they have 10 blockers i attack with 30, easy enough i also dont like using multi colored decks
you can delete the post if you want, it does have some helpful things but i can retype them in a smaller message.
haha sry i was bored in my class. if you can produce enough saprolings then u really have no use for overrun, at a 1st glance it looks like itd be a good card in a saproling deck, but if your opponent has 10 creatures that can block(which is a good amount!) then u only need 30 saprolings to attack, it is true that with overrun you would only need a max of 15, but if you can produce saprolings fast enough, then you have no use for overrun. when i played with overrun in my deck whenever i got it in my hand i would just move it aside and never use it. if u exchange it for somthing like "thallid" then u can play it on turn 1 and start producing the saprolings much earlier. i just have 25 lands in there because i have VERY bad luck with lands, i think i actually adjusted it to 21 in the real deck, i made adjustments on the real thing that i havent done yet on here. its also just partly my play style, id rather have mana flood then mana drought because as soon as i draw a card that isnt a land, i can play it.
well theres only a few things i would change about this deck, first of all i would take out "guardian of vity-ghazi", although it is a free card to play, you wont be able to play it unless you can get out saprolings easier. i would also take out "selesnya evangel", although it can be early saprolings, with only a cost of 2 to play it, im going to end up telling you to take out plains alltogether, but not till later. id throw in another "savage thallid" because their good later in game incase you ever need to revive a fungus. id take out "thallid germinator" all together, although it does spawn saprolings itself, there are better spawners and his effect really isnt that good at all. "thallid shell-dweller" arguably the best thallid in the game, on turn 2 u can get out a very good defender that also spawns, almost guarenteed to get atleast a few saprolings. you can also take out "vitaspore thallid" sacraficing saprolings doesnt really help you with effects like this, same with the "thallid germinator" they dont permenetely help, they just hurt because they have higher casting costs. id also ditch "soul warden" and get "essence warden", 2 of them, because its green and i will eventually tell you to get rid of plains, but not yet. get "perimeter captain" out of there! he has nothing to do with saprolings, at all. i can see why you have "sigil captain" in there, but like i said plains is going to be out. and how the hell did you think u could get away with only having 2 "thallids" in there?? they are arguably the best card in the deck, they are the original 1 drop saproling spawners, make sure you have 4. now your probably, if ur still reading this, thinking 'then what creatures do i have' well ill tell you, you need to add "mycoloth", 4 of them late game when you have saprolings to spawn, they are godly. also add 4 "sporesower thallid" they are like another doubling season, almost. id also throw in 3 "sporoloth ancient" they lower the cost of putting saproling into play for everything, very helpful. also i would throw in atleast 2 "thelon of havenwood" if not more! they power up your fungus like no other, and keep them safe from opponents burn spells. thats all for creatures. ill just go straight to artifacts, ADD 4 "COAT OF ARMS", thats all for artifacts. spells time! get rid of "fog", once you spawn saprolings you wont need defence like that, you can just let the saprolings take it for you. "giant growth" is deffinitely out aswell, youll have to many saprolings that you wont need it. "glorious charge" is alright, but gone. at one point in this message i will tell you to get rid of plains, and thats what it is. "luminescent rain" is actually a pretty good card for this deck, but im going to have to ask you to ditch it aswell, if you have essence wardens then you wont need it. "rest for the weary" is also an uneeded card, its gone. so is "shieldmate's blessing", its out. "sigil blessing" is also out, you really dont want stuff that only enchants one creature. "overrun" is also out, you will litterly overrun them, their creatures wont be able to handle that make saprolings. "thrive" just plain sucks in this deck, out. now for lands, GET RID OF THE PLAINS, and add 14 forests. now youll need enchantments, youll want 4 "doubling season"s because, they are god in this deck. "Gaea's Anthem" is also alright, its the green version of your "glorious charge", only its permenant id throw in 2. id also throw in 3 "life and limb", it give you unlimited mana, almost. "spidersilk armor" will be your defence against flying, add 4. also a fun card to play is "wild pair" but not always helpful so just add 2. heres the deck after you do this. Artifacts 4x Coat of Arms Creatures 2x Essence Warden 4x Mycoloth 3x Savage Thallid 4x Sporesower Thallid 3x Sporoloth Ancient 4x Thallid 4x Thallid Shell-Dweller 2x Thelon of Havenwood Enchantments 4x Doubling Season 2x Gaea's Anthem 3x Life and Limb 4x Spidersilk Armor 2x Wild Pair Land 25x Forest
nice deck looks fun to play
yes it does, and nice deck btw inspired me to look into making a vampire deck myself
now against my saproling deck, normally their all 1/1s anyways, but with coat of arms out, would the effect of coat of arms boost them still just with -1/-1 or would they be dead...
hmm....if u can make an anti-counter deck, how about an anti-anti-counter deck
sucks
“People look at me and go, 'You must have it made. You have girls. You have a great life. It's not true. I mean you pull the curtain away, and you see I'm just as insecure and neurotic and scared and vulnerable as anybody, you know.” -John Stamos
"They call me mr.tibbs" -Mr. Tibbs
"War is good when good survives and evil is crushed. If you don't crush evil then evil will get you." Ted Nugent
"Vegetarians are cool. All I eat are vegetarians - except for the occasional mountain lion steak." Ted Nugent
"My idea of fast food is a mallard." Ted Nugent
"Mankind: A quality of life upgrade is available to each and every one of you. It should give you a quality of life upgrade, which means no drugs, no alcohol, no fast food - unless, of course, it's a mallard." Ted Nugent
"If you want to save a species, simply decide to eat it. Then it will be managed - like chickens, like turkeys, like deer, like Canadian geese." Ted Nugent
1-20 of 68 items