I completely missed him when I was reviewing the new set. Thank you for the suggestion.
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What about Parallel lives? I never create a green human deck without them.
Infinite counters: Fiend Hunter + (Oblivion Ring or Fiend Hunter) x 2 + Cathars' Crusade Fiend Hunter + (Oblivion Ring or Fiend Hunter) x 2 + Champion of Lambholt Fiend Hunter + (Oblivion Ring or Fiend Hunter) x 2 + Champion of the Parish Fiend Hunter + (Oblivion Ring or Fiend Hunter) x 2 + Hamletback Goliath Infinite Damage (to creatures): Fiend Hunter + (Oblivion Ring or Fiend Hunter) x 2 + Massacre Worm Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Vigilante Justice Infinite Damage (to player): Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Vigilante Justice Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Warstorm Surge Infinite Draw: Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Soul of the Harvest Infinite Life: Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Healer of the Pride Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Suture Priest Infinite Buff: Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Kruin Striker Fiend Hunter+ (Oblivion Ring or Fiend Hunter) x 2 + Goldnight Commander
I've recently built a deck that I've grown rather fond of. It's a Blue-Red Door to Nothingness deck that can pack quite a punch. It doesn't normally use the door unless all else fails, but it's a decent deck nonetheless. http://www.mtgvault.com/ViewDeck.aspx?DeckID=380321
Against most decks, I've been able to use my control elements to hold my enemy off enough to take them out
I made a deck like this earlier this year, but it had many deep flaws, so with this deck, I fixed a lot of the problems that I had with it.
I've created a green-black deck with Innistrad cards mixed in with other standard sets and I'm curious as to what you guys think about how it can be improved. When Return to Ravinca comes about, I am going to convert it into a Golgari deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=376368
What about a sands of delirium?
The problem with that is that you only have an 18.066% chance of drawing a Wyrmcoil Engine by the time you get to turn three. In my opinion, this is not reliable enough to chance your entire deck's security upon it.
I understand that, but I was hoping to use the self-milling elements alongside the reliquary towers to pull enough cards that you can begin placing your lotuses. If you save your land placement on the turn that you use Jace's -7 ability, you can be all but assured to get a reliquary tower if you don't already have one. Additionally, if you put that on top of wingcrafter bonded with scroll thief or tandem lookout, you will end up drawing many more than your base 1 card per turn and make it not entirely unlikely that you would pull your third lotus. Like I said in my last comment, I haven't tried it yet, but with the right alterations, it could be decent.
It doesn't seem like a terrible deck aside from one large fault. If you catch yourself running into anyone with a fast-paced deck, you could end up without anyone to protect you and out of the game before you even get the chance to put any of your creatures down. I understand that with a combination of an Eye of Ugin and a few Eldrazi Temples you can begin putting down your creatures within a few turns, but unless you can count on getting them both, I would have a hard time seeing how this deck would last very long at all against an experienced foe.
This is a deck that I theorized over the past few days but I haven't actually been able to put together. It has three possibilities readily available for victory, the first that you'd come across is overpowering your opponent through the control elements and dealing massive damage from the many small creatures. The second would be putting out 3 of your gilded lotuses and your door to nothingness so as to make your opponent lose outright, and the third would be to hold on to your laboratory maniac and make yourself deck out.