HELP THIS DECK

by erie333 on 26 June 2011

Main Deck (60 cards)

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Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

my green deck that needs help. ANYONE WHO HELPS ME ILL RETURN THE FAVOR!!!


ALSO,~~~~~~~~~~ PLEASE SUGGEST WHAT TO REMOVE FOR ADDING SOMETHING CUZ IM NOT SURE WHAT CAN BE REMOVED FOR SOMETHING WAY BETTER.

THANKS FOR GETTING ME TO THE FRONT PAGE YOU ALL HAVE HELPED ME LOTS THANK YOU AND FEEL FREE TO COMMENT ANY OF MY OTHER DECKS I WILL RETURN THE FAVOR AS WELL

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 23,111 times.

Mana Curve

Mana Symbol Occurrence

0012064

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for HELP THIS DECK

alright off the top of my head terramorphic expanse to help with the land fall scute mob also garruk's companion is sick card for mono green lige leatherback baloth also garuk the planes walker is seeming to fit with this deck when you have only one creture or card of something that isn't legendary or in edh in is not the best choice cause if ur relying on it it's harder to draw it

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Posted 26 June 2011 at 00:32

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Llanowar elves, birds of paradise, Lotus cobra... something to give you more mana.

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Posted 26 June 2011 at 00:34

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thank you guys ill keep this in mind, also going to remove something for 1 gruuk what should i remove? also ima comment on your decks thanks

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Posted 26 June 2011 at 00:43

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garruk wildspeaker FTW.

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Posted 26 June 2011 at 02:01

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avenger of zendikar, omath, locus of mana, and primeval titan. now would you kindly look at my U/G deck need some ideas.

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Posted 26 June 2011 at 04:16

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sorry its spelled omnath, locus of mana

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Posted 26 June 2011 at 04:18

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wat deck is the name?

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Posted 27 June 2011 at 06:53

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here it is

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188833

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Posted 27 June 2011 at 19:04

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by the way rampent growth and growth spasm are better then cultivate

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Posted 26 June 2011 at 04:19

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That's a matter of opinion. I prefer Cultivate to rampant growth

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Posted 29 June 2011 at 22:33

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In mono green, yes use Spasm and Rampant, but Llanny is always best.

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Posted 29 June 2011 at 23:14

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Actually Cultivate/Kodama's Reach are better cards. because its a deck thinner. Same as the Verdant Catacombs and Misty Rainforest. pay three to search out 2, then maybe play one of those 2. That is a sick ability. and amazing trade-off. Thinning the library. So instead of drawing the forest, that you would have left in there by using growth spasm or rampant growth, he draws something much more juicy.

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Posted 01 July 2011 at 20:49

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so no, even in mono green, use cultivate over rampant growth or growth spasm

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Posted 05 July 2011 at 05:52

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llanowar elves or joraga treespeaker

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Posted 26 June 2011 at 19:49

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I'd use Harrow over cultivate, definitely some Terramorphic expanses or evolving wilds, Maybe Woodcrasher Baloth and/or Baru, Fist of Krosa.

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Posted 26 June 2011 at 23:27

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Harrow is a quick mana swing, that was created to help with the G early win, but after using it, a turn or 2 later, you will wish you would have used cultivate. Simply because you dont have to sac a land. If you want to go more hit fast or miss: harrow. If you want to have a steady base that you then use to annihilate mid to late game: Cultivate. I perfer a 2 & 2 balance unless I know I am going against a slower deck like splicers. then I'll use 4 Harrows to cinch the early game.

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Posted 01 July 2011 at 20:53

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IF your playing buff, you might want to take a a look at beastmasters ascension, it gives a nice boost for attacking.

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Posted 27 June 2011 at 22:55

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oh wow forgot about that card, thanks ill definitly put it into consideration. what do you recromend removing tho without straying too far from the deck idea?

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Posted 28 June 2011 at 22:37

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i would first focus on deck thinning, through verdant catacombs, terramorphic expanse, and misty rainforest, then of course, run lotus cobra to go along with the landfall, also, llanowar elves and birds of paradise are sick cards, not to mention garruk's companion, and garruk wildspeaker himself.

try to add a bit of defense too, look at wall of tanglecord to flying defense, as well as overgrown battlement to work with your tanglecord, and your mana ramp.
then against blue, which you'll see a lot of, run terra stomper. this way you can run not only tanglecord and battlements to protect yourself early on, but also a late game 8/8 for 6 mana that can't be countered and has trample. that's a rough thing to deal with indeed.

as for other cards to ramp into, look into liege of the tangle SB for someone who isn't playing white (turning all your lands into creatures, then having them day of judgement is just mean.... D: )

also look at gaea's revenge against black decks, and most decks in general. another can't be countered but this one has haste, which is super nice. :)

here, check out my latest deck, and let me know what you think?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

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Posted 28 June 2011 at 00:46

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try another primeval titan, the chances of getting it will be increased and once you get it theres almost no chance of losing. you could also put avenger of zendikar in.

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Posted 28 June 2011 at 15:52

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Actually, I'd say use a Vorinclex, Voice of Hunger in place of a second titan, or maybe even the first. simply put because Vorinclex helps with the mana ramp, AND screws with your opponent. The thing with the titan is, you already have a lot of land fetching. if you want to use one of each (which I reccomend) I would say find one that you rarely pull and thow Vorinclex in that spot. He is a real benefit to pull and cast. pisses people off like mad.

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Posted 01 July 2011 at 21:05

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guys thanks for all the help but do realize i dont want to stray too far away from my stratigy of winning because the longer it takes me to kill them the better my chances are of loosing add cards that are gonna spicificly help out this deck but thanks for the advice its much appreciated

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Posted 28 June 2011 at 22:15

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oh yea people also when you give suggestions to adding cards please include what to remove too, thanks so much guys you've been alot of help its much appreciated.
also if i do not comment on your decks right away, do not worry I WILL but i cant check this site every day but i will get around to it in the next couple days

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Posted 28 June 2011 at 22:39

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fetch lands. doesnt slow you down and thins your deck. misty rainforest or wooded foothills for example

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Posted 29 June 2011 at 00:46

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why does this still say it needs help? this looks like a perfectly suitable green deck to me. well actually, you should add in some kind of mana dork, but that should go without saying. ;P

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Posted 29 June 2011 at 08:36

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whenever i see a green deck i think flyers... so maybe think about sideboarding dense canopy or corrosive gale when you meet those annoying U/W flyers

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Posted 29 June 2011 at 09:35

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I would also go for Garruk's companion. And if you use leatherback baloth and Garruk's companion, i just love Primalcrux. It easily gets big. and if you but a blanchwood armor on it you easily get a 15/15 with trample. wont protect you from a terror though. Another card that will give you some serious damage is Bellowing tanglewurm witch gives all your creatures a green version of fear.
Try look at my Mono green deck and feel free to help me building it: http://www.mtgvault.com/ViewDeck.aspx?DeckID=199142

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Posted 29 June 2011 at 11:06

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Khalni Hydra might be a card to look into adding. Also a lot of cards from the M12 Coreset should be on your list to add. Such as Primordial Hydra.

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Posted 29 June 2011 at 13:45

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I like the idea. You've got sort of a stompy land-falll thing going on here. The only change I would make is take out Awakening Zone and add in 2 more forests.

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Posted 29 June 2011 at 16:03

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but the thing people dont realize about awakening zone is its soo good with Overwhelming Stampede and provide a blocker every turn and also a mana source if i need it works good against anihilate too

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Posted 29 June 2011 at 22:24

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all suggestions on this deck r very good. but no one seems to understand to help u with ur removing and adding of cards. heres some suggestions

Remove: 4 forest, 2 awakening zone, 4 turntimber basilisk, 1 overwhelming stampede and 3 vines of vastwood.

Add: 4 terromorphic expanse, 3 rampent growth, 3 evlish visoinary, 1 rampaging baloths, 3 harrow.

if u dont like the visionary u can use either lotus cobra or birds of paradise for that spot. once ur happy with the deck we can begin work for the SB:D

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Posted 29 June 2011 at 16:12

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i know right? lol i did state that but its ok tho help is help and it is appreciated

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Posted 29 June 2011 at 22:25

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do not use terramorphic expanse. its a waste when you have the fetch lands you need. too slow for what you want.

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Posted 01 July 2011 at 21:09

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I agree with Demonking, you need Harrow for mana ramp. You should really add Llanowar Elves, and Beastmaster Ascension. Also for a big creature I would go with Terra Stomber, it's an 8/8 Trample that can't be countered for 6 mana. With mana ramp that is no problem to get out.

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Posted 29 June 2011 at 18:05

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People keep saying Terramorphic Expanse or Evolving Wilds, but honestly Misty Rainforst and Verdant Catacombs are better since the forests don't come into play tapped.

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Posted 29 June 2011 at 18:22

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now this guy ^ knows whats up. I utterly agree with you.

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Posted 01 July 2011 at 21:10

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i agree with Spippy, but it more or less depends on overall cost. if the rainforest and catacombs rnt in the budget then expanse or wilds is the next best. price not a concern then i would go for rainforest or combs.

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Posted 29 June 2011 at 20:22

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Green Sun's Zenith!!! Then it doesn't really matter how many of a card u have cuz u just go fetch it. And it can b reused!

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Posted 29 June 2011 at 20:38

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Infiltrations lens goes very nice with Taunting Elf :)

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Posted 29 June 2011 at 21:07

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damn errie u got first page on ur deck...u lucky bastard...ok so i know your prolly gonna disagree and when i come over we can argue it but i say take out triumph of the horde or canopy cover for gen wave green suns or some mana ramp/fetchers my personal favorite for fetching: skyshroud claims ftw

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Posted 29 June 2011 at 21:27

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green sun is definitly a card im going to add but people need to tell me what to remove to add otherwise im going to end up removing something i shouldnt lol DX

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Posted 29 June 2011 at 22:50

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What I would do:

Take out:
3x Beast Within
2x Awakening Zone
2x Triumph of the Hordes
2x Cultivate
1x Overwhelming Stampede

Put in:
2x Green Sun Zenith
3x Harrow
2x Beacon of Creation
2x Silklash Spider
1x Garruk Wildspeaker

Reasoning:
You really don't need both Turntimber Basilisk and Beast Within. Awakening zone isn't very good
mana ramp, along with Cultivate. Triumph of the Hordes is overkill, since you already had 4 copies of Overwhelming Stampede, but I suggest that 3 would be enough with a good amount of deck thinning.

The Green Suns would be great cause then you can find the lieges, and baloths, or the titan (which you only have one of, so Green Sun would be a big help). Harrow is to replace Cultivate as your mana ramp. Beacon of Creation replaces the Awakening Zones, cause the tokens made by the Beacon can benefit from the Lieges. The Spiders are there cause you need the flying defense. Garruk is there cause a bunch of other people said that you should add him :).

Then there are the terramorphics/fetchlands for deck thinning that others have mentioned, put some of those in.

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Posted 29 June 2011 at 23:47

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thank you lol thats what ive been wanting people to do. also beast within is arguably needed tho because i need removal and turntimber only can kill off creatures, silklash ill put in sideboard but not in the main and garruk ill add definitly and ill FOR SURE add beacon of creation thats wayyyy better than awakening zone thanks man and i kinda forgot bout green sun lol people keep tellin me but now its time to make some changes

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Posted 30 June 2011 at 00:01

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Harrow over Cultivate? But he's only using a couple of Landfall things and Cultivate is +2 over +1 unless you're ramping THAT turn (in which case Khalni Heart Expedition is a must) OR you have a ton of Landfall abilities going OR you have Crucible of Worlds

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Posted 30 June 2011 at 00:24

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CHECK OUT MY OTHER DECK, ITS CALLED "COMMENT THIS DECK!" I MADE IT TO ALSO GET HELP AND ALSO EVERYONE WHO COMMENTS IT AND NEEDS HELP IM TRYING TO MAKE A LINK SO MULTIPLE PEOPLE CAN HELP EACHOTHER instead of just me lol my goal is to help expand this site so so many people can get help instead of trying to advertise it by themselves but of course i need the support of everyone

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Posted 30 June 2011 at 04:19

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add more then one garruk because the chance of drawig them is slim to none of drawing it also put some giant groths in there they gve +3 +3 for 1 green mana

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Posted 30 June 2011 at 05:54

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I think the is a sorcery there make all land to +2/+2 maybe that will help...

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Posted 30 June 2011 at 09:03

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Chose the most important cards in the deck and run X4 of each. If you only run one or two of a card in ur deck, its not mathematically viable you will draw it consistantly. play the odds :) and GIANT GROWTH!!!!!

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Posted 30 June 2011 at 22:28

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You really aren't smart if you rely solely on the probability of drawing a single card. There are deeper connections in deck building. Like how the cards work together. Why use 4 when they can clog up the hand. Like Green Sun's Zenith. I would NEVER run 4 of them. Never. because it becomes a clog when you draw it opening hand. So its not about having 4 of the best cards. because you need the deck to have alternate wins other than casting the same big thing every game. people will see that and then BOOM Surgical Extraction. GAME OVER.

There are calculations for you to run on how you have just been owned. good bye.

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Posted 01 July 2011 at 21:19

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now this guy ^ knows whats up. I utterly agree with you.

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Posted 07 July 2011 at 04:56

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well for a green deck i would take out your vines of vastwood and put in Asceticism its the same effect but instead of one turn its an enchantment so it stays and you can regenerate with it

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Posted 01 July 2011 at 09:25

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except vines of vastwood is a spiffy little INSTANT

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Posted 01 July 2011 at 21:14

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also another green card i think you would like with your token generation is bringer of the green dawn its in darksteel so if your looking for type 1 thats a good card but probably not since most of your cards seem to be type 2

anyways i would like some help on a couple of my decks if anyone can help me out

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Posted 01 July 2011 at 09:27

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this deck is looking way better than when it first started. have u done any current play testing??? if so give us some feed back on problems u have run into and see if it can be tweaked just a lil more.

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Posted 01 July 2011 at 15:33

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I better see some comments on my Splicer Deck for all the help I just left you. hahahaa here is the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=201993

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Posted 01 July 2011 at 21:21

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ok but if you replace an instant with the enchatment instead of the one use when ever you play it and it stays with you and you can have your weakiest guy blocking his biggest guy beacuse of the regeneration effect it has and if you replace them then you would most likely play it as soon as possible so it kind of defeats the purpose

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Posted 02 July 2011 at 05:29

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Remove the Misty Rainforests and Verdant Catacombs and replace them with forests Pointless using those cards when things for 2 reasons, 1) terramorphic expanse is better, and 2) your deck is mono color. Also replace Blanchwood Armors and Canopy Cover with Asceticisms, and Spidersilk Armor. Spidersilk armor will give all your creatures the ability to block flying creatures, and asceticism will give all your creatures shroud from your opponents abilities and spells. Beast Within isn't that great a card, and for your other spells that generate tokens, if you're going to bother with token generation, then go full tilt with it, things like Doubling Season will help. Or if you want to go with big green and ugly then things like Brawn, Fangren Pathcutter, Kamahl Fist of Krosa, Primal Rage, and Roughshod Mentor will definitely bring the hurt. As for spells, a little bit of land grab isn't bad, but with a mono color deck it isn't always necessary.

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Posted 02 July 2011 at 16:48

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ok the poin of the catacombs and the rainforests is simply thin out the deck. doesnt matter if its multi colored or mono. they help thin the deck and any pro will tell u that terra isnt better. the asceticisms and armors i would agree with and i believe beast within is only here as a sort of spot removal. kinda like doom blade and such.

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Posted 02 July 2011 at 20:39

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Yea dude. I agree with demon king. You really are an idiot if you think dropping to cpmbs and mistys and replacing them with forests is a good idea. one life is nothing compared to the deck thinning that combs/mistys offer. terramorphic is alright, ONLY if you cant get the Cs/Ms. Blanchwood armor is a god card. turn a 1/1 into a monster with just 3 mana. then every forest you get makes it even scarier. The ascentisims and armors are a good suggestion, but I wouldnt throw out every blanchwood armor. You really don't understand the purpose of the fetch lands. ever wonder why they are $9 and your terramorphic (which you think is better) is only 25 cents?

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Posted 03 July 2011 at 17:15

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thx lol. i didnt see a point in the search lands a while back only cause im not a tournament player so they seemed dumb to me as well. but i see how they function and work very well in decks. granted if one cant afford the bigger search lands, terra and evolving wilds will work. i would agree with the blanchwoods. they r very nifty cards and always seem to show up right when a green duelist needs them >.>... anyways, erie333 the deck looks a million times better and i hope it wins u aa ton of duels. =D

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Posted 04 July 2011 at 04:00

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more scute mobs u play 36 of them

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Posted 02 July 2011 at 18:04

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hmm let all reasonable tournament players thing umm no illegal to go above 4 on anything

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Posted 03 July 2011 at 08:42

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take out canopy covers put in Aseticism

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Posted 05 July 2011 at 19:27

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OK i'll help hmm you could take out beacon of creations for more mana ramp and add another titan as well as a gaea's anthem. and also for the titan and gaea's anthem take out beast within i know its gree removal but thats what deathtouch is used for if you really want a good combo lure and a creature with deathtouch oldschool board wipe. :/

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Posted 05 July 2011 at 19:55

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iknow its illegal to play more than 4

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Posted 15 July 2011 at 15:00

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i say add green sun zenith and stuff like noxious revival or reclaim

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Posted 15 July 2011 at 15:04

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