Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Complete and utter over run of creature, burn, removal and straight burn. Perfect Gruul style for any aggro-lover.
This deck has been viewed 1,030 times.
You should definitely run flinthoof boar and strangleroot until rotation. Also zealous conscripts as a finisher. You also don't need 4 guildmage, considering the abilities on any past the first are irrelevant. I'd drop him to 2
Permalink
True for the guildmage but early starting out they will want to kill him since all my creatures will always have trample. This way I will always early game be able to turn a land into a 4/4 to/give my creatures trample. also what I'm running is what I have now. I would have to buy them or trade for them. and strangle root will focus on my green when mainly my creatures are either 1 green and 1 red or just mono green with rest colorless. So Strangleroot takes 2 of those places, as for Zealous would only grab me on creature for five, and since I'm no splashing blue its irrelevant to get zealous with out have the Deadeye Navigator and Gilded lotus for infinite mana and instant win.
Stealing one of their creatures also takes away a blocker. Zealous conscripts should be an instant win for red green aggro. The turn it hits you should be killing them, the combo is irrelevant in this deck
I own 1 Zealous so I just took the mage down by 1 and add the 1 I have one honestly should be enough to instantly kill my opponent.
Yeah it should. Another card to consider is experiment one. He can get huge fast in builds like this, if you have him
The only other issue I see with that it actually would stop growing until I get a big creature out.
Even if you only evolve it twice its a 3/3 for one. Thats value right there
Its just what would I take out the only thing would honestly be he 2 Disciples so I would have 2 of them in the deck. However the Disciples can have first strike.
They also never get better than 2/2 first strike. Just saying, there's a reason that experiment one has a competitive deck built around him
Yeah true one thing though mind loking at my Izzet/Boros Burn v3 Deck I feel like it needs something possibly more creatures but I coming at a loss here. Like it does run consistently and always since everything is low cost, but I feel it could be more.