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A deck made to be more aggressive with milling while having fairly powerful creatures mid to late game. Attempts to create combos to stack and take more cards out of the game early.This is a casual deck and not necessarily made to fit into any certain legality. Feel free to add suggestions.
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Any comments appreciated!
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Maybe take out those ghostly flickers for a couple more Mind Sculpt?
I have them in there for the Crabs and returning the lands to mill faster with them, but Mind Sculpts are very efficient as well.
nice good idea
Check this one out http://www.mtgvault.com/williammcpeak/decks/blue-mill/