Mono Green Aggro

by epicJZ on 10 February 2013

Main Deck (60 cards)

Sorceries (3)


Instants (3)


Planeswalkers (2)


Enchantments (4)


Land (21)

Sideboard (15 cards)

Artifacts (1)


Enchantments (3)

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Deck at a Glance

Social Stats

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This deck has been viewed 837 times.

Mana Curve

Mana Symbol Occurrence

000372

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Green Aggro

I would drop the Wolfir Avenger in favor of Primordial hydra. It's an awesome turn two play with a couple forests and an Arbor elf out, considering the hydra's power doubles every turn and gets trample when its power goes over ten. If you have time check this out.

http://www.mtgvault.com/braineater/decks/blue-white-drawgo/

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Posted 10 February 2013 at 22:40

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I'd tend to disagree, Hydra is too slow. The avenger is fine. You flash it out on your opponents turn 2. I'd add the Militants into main and up the count of experiment one to 4. i'd also take out the yevas. just an idea. silverheart is good. you wanna swarm the field quick with this kind of deck.

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Posted 05 March 2013 at 01:16

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