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This card relies on synergy between cycling discarding.pump up creatures, or deal direct damage (or both in same time)22 cards with "cycle"8 cards that shares the ability(or feature?) to makes you discard your hand9(3 more in sideboard) cards that shares the ability makes you draw cards16 cards that has triggers with "whenever you discard a card or cycle"
way 1 to massive damage:1) survive till you have enough permanents on the battlefield, 2) cast "leave" in your opponents turn and take permanents to your hand(leave enough lands to play "fateful showdown" next turn.2) play "fateful showdown" way 2 to massive damage:do 1),2) first when you have "grisly survivor" or "flameblade adept" on battle field3) attack and fling!there are many ways to do good damage I'll add it as soon as have time
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NOTE: Set by owner when deck was made.
No Fling? I feel you are missing a big opportunity hear with out it. You can attack and Fling FTW.
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Omg, true! but what should I get rid of?
+1 Archfiend of Ifnir+1 Vile Manifestation+2 Abandoned Sarcophagus+ 3 Alms of the Vein-1 Fateful Showdown-1 Shadow of the Grave-1 Sandblast-3 Crash through-1 Leave to Chance