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Combo with Midnight guard and presence of gond. Play creatures, gain life.
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Centaur's Herald; Call of the Conclave; and Gather the Townsfolk seem slightly out of place here. They don't help the main combo at all. The conventional way to build the Midnight Gond combo is to fill the deck with search effects to assemble the combo. To do this, we can use the card Open the Armory to search for Presence of Gond. Commune with Nature digs for a creature, so it digs for Midnight Guard. Commune with the Gods digs for a creature or enchantment, so it digs for either pice of the combo. OR you can go the way I did and include redundancy. Devoted Druid enchanted with Sigil of the Nayan Gods and Presence of Gond gives the same result as Midnight Guard enchanted with Presence of Gond. The closest thing to Presence of Gond is Sprout Swarm. Which is why I included Nettle Sentinel. Might Guard untaps when the Saproling enters the battlefield. Nettle Sentinel untaps because Sprout Swarm is green. Devoted Druid (enchanted with Sigil of the Nayan Gods) untaps to its own ability.
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Thanks! the advice was really useful. Also, do you think the mystics are fine for a bit of ramp? Its mainly for harmonize and life triggers.
Llanowar Elves and Elvish Mystic are good cards. Only reason I didn't use them in my Midnight Gond deck is I didn't have space. It was them or the Wardens. Pros - Can cast Midnight Guard turn 2, enchanting it turn 3 to go infinite. Con - Lose consistent life gain from the Wardens. I personally chose to keep the Wardens, but the choice is yours.