Sap Overrun

by ENVADER1 on 09 December 2007

Main Deck (67 cards)

Sideboard (0 cards)

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Deck Description

The ability I am trying to acheive:
- Quickly get sap generators on the field
- Quickly build up saps/spore counters
- Generate life by creatures coming into play & spells
- Overwhelm opponent with creatures for a hard kill

(Enchantment/Artifact destruction cards are used for defensive purpose due to some people using the new Enchantment cards that really hurt you each turn (Forced Fruition, Rule of Law, etc..)


Any input is welcomed!

Deck Tags

  • Horde

Deck at a Glance

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This deck has been viewed 760 times.

Mana Curve

Mana Symbol Occurrence

000061

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sap Overrun

Open to comments/suggestions regarding this deck.

0
Posted 10 December 2007 at 09:22

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I would increase the number of doubling season to 2 or 3. U could run 4 rancor and a couple Umezawa's Jitte to make the saps more aggressive. Use of token generators like Chatter of the Squirrel, Call of the Herd, Saproling Symbiosis, Garruk Wildspeaker, etc would be helpful. 22 to 24 land is needed as is with such a high mana curve and lack of mana excel.
Check out my Hellkite Order plse^^

0
Posted 27 February 2009 at 18:25

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