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The ability I am trying to acheive: - Quickly get sap generators on the field - Quickly build up saps/spore counters - Generate life by creatures coming into play & spells - Overwhelm opponent with creatures for a hard kill (Enchantment/Artifact destruction cards are used for defensive purpose due to some people using the new Enchantment cards that really hurt you each turn (Forced Fruition, Rule of Law, etc..) Any input is welcomed!
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Open to comments/suggestions regarding this deck.
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I would increase the number of doubling season to 2 or 3. U could run 4 rancor and a couple Umezawa's Jitte to make the saps more aggressive. Use of token generators like Chatter of the Squirrel, Call of the Herd, Saproling Symbiosis, Garruk Wildspeaker, etc would be helpful. 22 to 24 land is needed as is with such a high mana curve and lack of mana excel. Check out my Hellkite Order plse^^