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Esper Shard Artifacts that build eachother up and also has Canonist for maximum control.
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looks solid - I'm assuming this is a big scary smash-in-the-enemies-face deck. here's my opinion. take out the windright mages. take out the sen triplets. add some court homunculus. instead of the 4 island, 3 plains, and 3 swamp have 4 seat of the synod, 3 ancient den, and 3 vault of whispers. if you want more control, even if you don't, add 4 Ethersworn canonist. also look at absord / undermine. please give me feedback - http://mtgvault.com/Profile.aspx?UserID=16875
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add some spot removal (path to exile) and pacifism and as Boris mentioned add the artifact lands + get rid of rupture spires they're really for four or five colour decks. m10 dual alnds are good as well
The other artifact lands are only legal in extended, and his deck appears to be all standard cards. If not I am sure he would have used cards from Mirrodin. Deck looks good to me, I would maybe change the spells and take some of the multi- colored lands out for 4 Obelisk of Esper, since they are artifacts they will boost up Master of Etherium as well. I would also maybe change out Sharuum for Sphinx Sovereign/ Sphinx Summoner.