T2 - W/G Trip & Landfall

by Enochuout on 14 January 2011

Main Deck (60 cards)

Sideboard (7 cards)

Sorceries (1)


Instants (3)


Enchantments (1)

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Deck Description

Runs like boros but different.

A great hand would be Lynx, Plains, 2 Misty Rainforest, Emerge Unscathed, Groudswell, & Adventure Gear.

Turn:
1. Plains + Lynx.
2. Rainforest + Emerge Unscathed + Groundswell, Lynx swings for 8 with protection from the color of whatever blocker is out, if any.
3. Adventure Gear, then equip to Lynx + the other fetch land + another Emerge for a potential unblockable swing for 8, or use Groundswell again and go for the kill with a swing for 12.

Turn:
1. Plains + Lynx.
2. Rainforest + Emerge Unscathed + Groundswell, Lynx swings for 8 with protection from the color of whatever blocker is out, if any.
3. Cobra + the other fetch land + Adventuring Gear, equip to Lynx + Ruin Ghost, Lynx swings for 4.
4. Marsh Flats + Squadron Hawk + Ruin Ghost's land reset targeting a tapped plains + another Hawk + Journey a blocker + Lynx swings for 6 with 1 land open for Emerge Unscathed, Groundswell (swing for 10), or Vines etc... could also just put 3 Hawks out for blockers, and then keep the last land open again while the Lynx swings for 6.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 620 times.

Mana Curve

Mana Symbol Occurrence

2100015

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T2 - W/G Trip & Landfall

Any feedback for standard play would be greatly appreciated.

0
Posted 21 January 2011 at 06:50

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