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Runs like boros but different. A great hand would be Lynx, Plains, 2 Misty Rainforest, Emerge Unscathed, Groudswell, & Adventure Gear. Turn: 1. Plains + Lynx. 2. Rainforest + Emerge Unscathed + Groundswell, Lynx swings for 8 with protection from the color of whatever blocker is out, if any. 3. Adventure Gear, then equip to Lynx + the other fetch land + another Emerge for a potential unblockable swing for 8, or use Groundswell again and go for the kill with a swing for 12. Turn: 1. Plains + Lynx. 2. Rainforest + Emerge Unscathed + Groundswell, Lynx swings for 8 with protection from the color of whatever blocker is out, if any. 3. Cobra + the other fetch land + Adventuring Gear, equip to Lynx + Ruin Ghost, Lynx swings for 4. 4. Marsh Flats + Squadron Hawk + Ruin Ghost's land reset targeting a tapped plains + another Hawk + Journey a blocker + Lynx swings for 6 with 1 land open for Emerge Unscathed, Groundswell (swing for 10), or Vines etc... could also just put 3 Hawks out for blockers, and then keep the last land open again while the Lynx swings for 6.
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Any feedback for standard play would be greatly appreciated.
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