I had ran 3 deviant glee in an earlier version that i had used at FNM. Seemed like a lot of removal spells got the better of me and i wound up getting my opponent down to 3 or 4 life then got hit with burn or ramped creatures of there own. Thanks for the advice i will keep it in mind, thanks.
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Looks good man! Hope it does the trick at FNM.
I like the fact that i can play him second main after a big hit. Even bring him back with disentomb after a bigger hit later.
Thanks! This deck has changed alot from the first stages. Now when i play it with my magic circle it is feared and respected.
Thanks for the feedback! You are right i am adding in the thrulls i need more flying at a cheaper cost. I figured with the dual colors i could get nightsky up and in the air more often than not but the thrulls would round it out nicely.