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Spread the pain, spread the love. A very sadistic deck revolved around redistributing damage in your favor. Combos: Stuffy Doll + Guilty Conscience = Unlimited DMG to 1 player Stuffy Doll + Pariah = Damage dealt to you by any source is redirected to your opponent Stuffy Doll + Pariah + Pestilence = Lots of damage to your opponent and all his creatures Pariah + Treacherous link (Opponent's creature) = Damage dealt to you or opponent's creature is redirected to your opponent. Shaman en-Kor + Stuffy Doll = any damage to any creature can be redirected to your opponent Pestilence + Wall of Hope = limited use of Pestilence without Dmg Pariah + Caves of Koilos = 1 mana for you + 1 damage for target creature (or likely opponent). Pariah + Treacherous link + Volcano Hellion = 2x 1,000,000 damage! Pariah + Treacherous Link + Earthquake = 3x X damage to your opponent. For Fun: Add Mindcrank + Stuffy Doll + Guilty Conscience = Simultaneously do Maximum dmg and Completely Mill your opponent. Comments Welcome
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Put in 4 stuffy dolls. U need them for all your combos. I would also list this as a combo deck if I were u. I think this deck would be fun to play if u had the right sense of humor. I have a feeling u do
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4 it is, I just don't like sitting with 1 stuffy in play and 3 more in my hand. I actually run 4 in my real deck, but I have run into that problem with too many stuffy dolls.
by the way: this deck does just fine without stuffy dolls too. Pestilence, pariah + treacherous, or shaman en-Kor are plenty to get the job done too in any combination.
Yeah, I guess so. I really like stuffy doll. Even if u have a lot of them, I think the deck would still work. Could u give me advice on my Animar commander
This is a pretty solid combo deck. Too bad it doesn't fit in modern.
naw, that is too bad, mostly just run it around with my friends. But they all hate it cuz once it's set it pretty much dominates in single and multiplayer. My favorite part about this combo deck is it is NOT unbeatable, but still very fun and effective. Me and my friends HATE turn 2 or 3 win combo decks, but we LOVE to see a player pull off an elaborate or cool combo. So this deck gets a lot of props from my friends as a well balanced singe/mult-player combo deck they actually want to play against.
I would use Dark Ritual to accel the combo, you can convert the mana to white if you need with Fetid Heath. You could use Shield Sphere instead of Wall of Hope and you could run Abeyance for protecting the cards you need for the combo and add drawing power. Either way, great deck, i like it a lot.
I prefer wall of hope because it synergizes well with converting dmg redistributed from shaman and pestilence into life and zero mana vs 1 white isn't much of a problem for me. My original deck ran dark rituals, but I didn't like them over any of the other cards in there. Also, funny you mention abeyance because I also ran abeyance but moved them out to the side board and replaced them with rebuff the wicked, THEN I replaced abeyance from my sideboard with silence. But both dark ritual and abeyance were in the original deck. Great minds think alike?
Jaja good one ^^
stuffy... effing... doll... nightmares, man.
Yea I've had this one for a while. Just never got around to posting it. I particularly like how effective it is in Multiplayer. Even given the 'aggro effect' of powerful decks, it's able to tank several players on you at once given it is basically immune to damage most of the time and can 1 shot players with ease.
Switched out Path to exile for swords to plowshares.
Nice deck: I think you should remove Rebuff the Wicked and put +1 Enlightened tutor, +2 swords to plowshares. You really need a good board control with these deck because Aggro decks would definitely be your problem and Enlightened tutor is also your key card here. Have you considered Wall of Junk? Btw, hope you could check out my decks: http://www.mtgvault.com/ViewDeck.aspx?DeckID=221084 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221078 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221117 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221130 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221131 http://www.mtgvault.com/ViewDeck.aspx?DeckID=221137
don't like wall of junk, enlightened tutor is not so much a key card. There are so many combos in this deck that actually you don't need it so much. And my record vs aggro is much better than my record vs. control. Control is really what is going to ruin this one. Counter spells, bouncing stuffy or key creatures are really what wreck this one. Aggro gets stomped fast by turn 4 wrath of god or turn three pariah+treacherous link. Since it's all about manipulating life totals and damage, unless they kill me 3rd or 4th turn, even if I'm at 1hp they will have a really hard time once we hit 5th and 6th turn.
Splashed red for earthquake and volcano hellion. Damage has increased exponentially!