an effective ally deck as to be able to drop an ally every turn. 16 isn't enough, you shouldn't need to rely on spells to boost your allies up.
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I have never had an issue not having an ally drop every turn. I don't know what you mean by consistancy. I know the other comment said to many singles, but with an ally deck, you don't need multiples because their abilities activate every drop.
The singles issue is due to those are the g/w allies I have on hand. I may try to get a Felidar from my cousin now. Marshal's anthem has been a game ender for me when I have used Harabaz druid to multi kick it and return 5 allies to my battlefield at once. I took out the boost enchantments and if I get another join the ranks it will go in.
ally decks rock, check out my two. this one looks good, i'm personally a fan of hagra diabolist.