Mostly because I was trying to make the deck for as cheap as possible. After playing a couple weeks, I will probably get a set of those since they can soak up token swarms as well as take out specific nasty cards.
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I swapped Bond of Faith in for the Defangs for the time being (its a straight upgrade in almost every situation, although I really like the card art, take that guy from Twilight) and put Stealer of Secrets in instead of Scroll Thief so I can use the flex effect. I'll watch for Invisible Stalkers but where I live four would cost about as much as the rest of the deck.I also put in some more Fiend Hunters. Since they do what Encrust/Claustrophobia are supposed to do (prevent activated abilities, not just attacking and blocking) I think I'll drop at least one of those and be mostly rid of double mana costs. Also, I'll use some Syncopates. I also put Nevermore in the sideboard for second and third games. Thanks everyone.
I guess you can kill one of your own creatures and then use Unfortunate Slip to get rid of indestructible creatures without having it count as destroying them. Unblockable creatures and creatures with flying could be an issue for you, but you have lots of creature removal. Hexproof creatures and creatures with protection from black would be immune to everything but Life's Finale. You could get around that with Diabolic Edict or other such spells. Watch out for Invisible Stalker, basically.White decks can exile your stuffy dolls, and there are also blue enchantments that can keep you from using them. I might throw in some enchantment removal from green. Also for Nevermore, or anything like it, because if you can't cast Biorhythm your stuffy dolls can probably be dealt with somehow.You might want just one or two more creatures that can survive Life's Finale, so that you will be less likely to spend time waiting for the right combination of cards to cast Life's Finale and Biorhythm. You might want more defenders that have at least one or two power so that token swarms don't start swarming you, and maybe a card like Fog to make sure another green deck doesn't get to hurt you with Overrun or some other +X/+X and trample until end of turn card. Burn decks and mill decks would just be a race, I guess. Overall, the deck uses a cool combo that would be hard to fight with traditional aggression or control.
I was wondering about cards like that, I'll put extra Negates in my sideboard and always hold one back against white decks, thanks.