Jund Dragons (Standard)

by Emmett on 25 January 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Saw a Jund dragons deck on the main page and I was thinking about making one after fate reforged prereleased, so this is my own version of jund dragons it's also the first deck that i've posted for the public to see

haven't worked out a sideboard yet

Lots of early game green things so i can keep the game going smoothly and ramp to late game.

Mana
Sylvan caryatid for mana fixing and ramo
Satyr wayfinder, fuels graveyard for whip and gives me lands ensures i don't miss a land drop.
courser of kruphix dont think this needs explanation.

Dragons!
Atarka gives dragons double strike epic!
Kalaghan gives dragons extra power when they attack.
Stormbreath its a dragon, its pro white so it doesn't die to things like utter end and abzan charm which makes it great against abzan decks. it can also play defensive against them since he can block rhino only letting 1 damage through, if its monsterious it will kill seige rhino and kill wingmate roc.
Sarkhan becomes a 4/4 dragon which can't be destoryed which is cool. it can also bathe people in dragonfire as his -3 ability, also i think you could actually ult him in this deck and it be useful.
Hornet Queen produces 4 deathtouch tokes with flying has death touch itself it has too much synergy to not put it into the deck

Support
Xenagos God of reveals, Can kill people with Atarka which is nice, there is also a lot of aggressively costed permanents in the deck so a lot of the time he'll be turned on which is great he also makes all the dragons massive which is even better given that dragons have evasion
Frontier siege both modes are relevant choose khans to get early game ramp next playing another land having assess to 7 mana to cast Akarta or Hornet Queen. late game choosing dragons can help you clean up your opponents board state by fighting they're creatures. dragons tend to be stronger then most creatures in standard so you'll be able to kill they're creature and keep yours, if their board state is really getting out of hand play hornet queen get your 5 creatures with deathtouch to fight 5 of theirs. taking 5 of there massive creatures is really good. Frontier Seige also has double green in casting cost turning on Xenagos.
Whip of Erebos this little beast does so much work for the deck, satyr fuels the graveyards possibly giving us an early treats to be played with whip, could whip him back for more fuel and more lands. get an early Atarka or hornet queen for a quick win or to make hornet queen fight with friontier siege the deathtouch tokens also stay when hornet queen leaves.
Hero's downfall to kill things not even sure if the deck needs it.

Land base
It's mostly green as thats what we need to get the early creatures down which will help fix colours might need to put some more lands in there. might also take out the fetch lands

How to Play

Play dragons smash face

Deck Tags

  • Standard
  • Dragon
  • Jund
  • Whip

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,590 times.

Mana Curve

Mana Symbol Occurrence

00191730

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund Dragons (Standard)

to post a comment.