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My inspiration was zarlack135's deck. http://www.mtgvault.com/zarlack135/decks/turn-2-win/Pretty much the same deck with some mods helping the combo, making it budget, and barely legal.
Just going to quote zarlack135 because he explains it perfectly. "This deck revolves around a single combo: equipping a Paradise Mantle onto a Blistercoil Weird.Blistercoil Weird's untap ability serves Paradise Mantle extremely well, considering you have an infinite mana outlet on turn 2. The main way to use this is to cast draw spell after draw spell after draw spell. Use this to boost Blistercoil Weird up to lethal damage, and while doing so, digging for your Grapeshots, in case your opponent Fogs or casts a Holy Day. Then, if you're that kind of player, cast the Grapeshots and gloat."My mods replaced some cards that didn't help the deck with some that did (in case you run into drawing land, grapeshot, blistercoil weird, and paradise mantle which would stop the combo.) Scry - Brainstorm, Opt, Ponder, Faithless Looting, and Preordain help you see what is being drawn, and prepare/remove ones you don't need. Power - Crimson Wisps (haste), Shadow Rift (shadow), Cloak of Feathers (flying).
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You basically copy and pasted this deck from one that was popular. Shame on you.
Hence my deck description and how to play. I gave the original credit, this is just my changes to it.
Didn't change that much...
I like the editions you made for a Legacy build. If you're feeling fancy, and you can acquire a play set, use Treasure Cruise or Visions of Beyond, because who doesn't like playing with power nine?
thanks for the suggestions, Visions of Beyond was in there but taken out because by the 20 mark in your graveyard its enough to win the game, plus it was one of the more expensive cards and tried to make it more budget. I like Treasure Cruise though, fun and a great looking art.
I love Treasure Cruise. However, I tend to disagree with you in terms of Visions of Beyond. As long as you play around it, with Treasure Cruise, you still have addtional consistency (reducing the chance you draw into a land and fizzle the combo). I just like the idea of running more than 4 copies of a glorified Ancestral Recall.
that is true, when it comes farther along they come in handy, will sideboard it. thanks.