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The deck is a cross between control and planeswalkers. it runs tons of the walkers, but no proliferate. thoughts? It hasnt been doing so hot at my fmn, and im wondering how to make it better. Please give some thoughts?
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Have you tried putting in more creatures? Looks to me you have four main attacking creatures and that doesn't seem to be enough. How do all the spells hold up? How do you normally lose--stand off, overrun, diret damage, infect, etc.?
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its mainly to overrun in decks like green elves or valakut. Ive been debating falling into the standard use of sun titan and taking out sphinx. the spells hold up fine, actually, usually a u/w doesnt need anymore than 8 creatures, if not less.
Hmmmm.. Ajani isn't really doing too much for you here, his first ability is giving you some survivability but his last two won't do too much for you.. Elspeth will probably suit better, she can provide blockers and her second ability swings things in your favour when you buff baneslayer or your other fatties.. Venser might even prove more useful then Gideon here, blink your walls for card advantage, blink your creatures to untap them after they attack etc.. His ulti is more potent too.. As for the sphinx, frost titan might be more of a competitor at the same mana cost.. I've been trying to make u/w work for a while and i've had a lot of success experimenting with mill, i'l post a link here after and give us a look
I think i prefer Venser to Ajani also. So for planeswalkers run: Venser x2, Gideon x2, Jace x2, Jace 2.0 x2? (maybe switch a jace 1.0 in for another 2.0 if i get my hands on another?) so heres what it comes down to. do i switch sphinx for sun or frost titan? i feel that sun would be a more viable option.
I agree in that Ajani really isn't that good for this deck. Even the small lifegain is terrible when you consider that it's really not a lot of lifegain for the 4 mana you play him at. In a token deck he's great. Not so much in control. If creature decks are stomping you, add the final DoJ in the sideboard. I've run UW control and actually ran 4 in the main for fnm and have not yet wished there were less. Actually had to use all four once to beat a polymorph deck (granted, before the rotation). Cancel is a little slow honestly and I've never been a huge fan of deprive. I would probably cut those, honestly. Personally, I prefer a couple negates and maybe one cancel but I just do not like deprive much. It sets you back a turn in land which can be a killer in many games. I would take out the sphinx as well and add instead 2 Frost and 2 Sun Titans. The Frost Titan has been incredibly underrated but it is incredible. It is harder to remove and can essentially lock down their own titans. Wurmcoil Engine is another great consideration. If you have more Big Jace, run them. Cut Gideon maybe to one. Also, Volition reigns is absolutely awesome! Last FNM I stole both a Jace, the Mind Sculptor, and an Inferno Titan in different matches. Needless to say, I wont both those games pretty easily. :)
won* Also, Spreading seas isn't that good in the sideboard anymore and if you go with Sun Titans, consider running at least 1 tectonic edge and Journey to Nowhere in the sideboard.
I honestly like all the counter magic, because when it comes down to it, it wins games. Negates in sideboard? anyways, i think ill go with 2 sun titans, but im still not completely sold on the frost. i may add 2-3 tech edges in the deck for the land kill. Personally, i like 2 gideon, i feel that gideon is such a solid walker. and then venser instead of the weak ajani's.
Yeh sun titan is pretty good if you build around him a bit better, all you can recur with him atm is wall of omens & jace, which won't be all that useful.. I know hes used with tectonic edge for reccuring land removal.. Frost titan is pretty under-rated, with venser hes untapped always and locking down 2 key permanents permanently =)
Agreed. The Frost Titan has won me many more games than the Sun Titan. Plus, he's actually considerably harder to kill. Against a red deck, it costs 6 to double lightning bolt it! Counter magic is definitely helpful for sure. I used to run strict counter decks. But I found out that while they are definitely helpful, they only work as a delay tactic. They do not actually win games. They are good but not when that's all you run. They're often one of the last things you want to topdeck lategame unless you already have control of the game. Besides, then you can make more room for other great cards like Journey to Nowhere (I still think it's got a lot of potential). Besides, just playing a few counters will make the opponent play differently. They will run out smaller stuff to draw out your counters, buying you time, while you can just bluff your way through until they overcommit and you pull a DoJ.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=103943
You need more card draw. I would max out preordain and add 3-4 treasure hunt, along with 3-4 halimar depths, and maybe spreading seas in main. Also, take out deprive or cancel for negate. Ajani and has no business being in this deck; I would definitly replace him with either wurmcoil engine or elspeth tirel. I would also think about adding linvala to the sideboard. I love blue white and this deck is not far from being really good. Good luck
heres my main question. If im going sun titan, should i go with tech edges or halimar depths?
I disagree on the Elspeth part and about all that silly card draw. Treasure hunt really isn't that good for a deck like this. Halimar depths may be ok, but not too many because of the comes into play tapped part. Tectonic edge in this current format with all the valakut and eldrazi green decks is clearly superior. Preordain is ok, but only because it's a turn one play and costs a mere 1 mana. I still say negate and mana leak or no counters. Sorry to be so persistent but I've played a lot of U/W and I know too much of those counters will just hurt you.