Elyxr

1 Deck, 13 Comments, 0 Reputation

first suggestion: 1 more nighthawk. ALWAYS a 4 of.

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Posted 14 October 2010 at 14:19 as a comment on Low Cost Vamp

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my reaction when i first saw a deck around deaths shadow: YESSSS
now: its still pretty good, but i mean... I dont get the point? like, youre killing yourself so much continually, just to play some rad 10/10 for 1? AND that 10/10 dies to most removal. and uh.... why the tainted strike?? and uh.... NO NIGHTHAWK???

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Posted 14 October 2010 at 14:18 as a comment on Life Control

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But it just seems like bolas is.....
not worth it?
O.o

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Posted 14 October 2010 at 14:10 as a comment on Planeswalker Party

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i would drop: x2 tainted strike, x1 steady progress and add in x2 skitty, x1 more engine. Also, you really need duals to make this deck work. darkslick shores, drowned catacombs, creeping tar pit. with just islands and swamps, there is a good chance you'll get mana screwed a lot. i know tainted strike looks nice and all, but really what is it getting you? infect on your infect creatures? like i said, id take 2 out. the distortion strikes are a good call, unblockable infect is very nice. i like the echo mage idea and to be honest i didnt even think about the proliferation move your pulling with him until i read it, and thats why i think he should stay. Does this help at all?

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Posted 13 October 2010 at 15:06 as a comment on Infect Proliferate with Control v2

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is your meta running that much infect??? wow. hmm. In general, i would say doom blade would be a better pick (titans????, BSA????) but if your meta is that full of infect, go grasp then!

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Posted 13 October 2010 at 11:53 as a comment on Demon of Death's Gate speed

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if you have all these walkers, CONGRATS. id honestly limit it to r/u/w, however, because black makes it a bit overbearing and hard to work, especially if youre running koth.

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Posted 13 October 2010 at 11:39 as a comment on Planeswalker Party

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cool deck bro, id definately switch the doom blades and grasps of darkness, but besides that, really cool:D

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Posted 13 October 2010 at 11:37 as a comment on Demon of Death's Gate speed

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One thing: add 2-3 of these, and you win xD http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Asceticism . Also, wouldnt Pelakka Wurm be strictly better than Duskdale Wurm in this deck? Pelakka wurm does same thing +7 life and card draw. Consider it!

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Posted 13 October 2010 at 11:34 as a comment on Tough Enough

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Needs Moar fetches. Im assuming the price is the main issue for you? if not, misty rainforests, marsh flats, add em. The multiple triggers with the fetchlands are just great, like the wilds :D

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Posted 13 October 2010 at 11:29 as a comment on T2 Landfall Control

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heres my main question. If im going sun titan, should i go with tech edges or halimar depths?

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Posted 13 October 2010 at 11:26 in reply to #92408 on U/w help?

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I honestly like all the counter magic, because when it comes down to it, it wins games. Negates in sideboard? anyways, i think ill go with 2 sun titans, but im still not completely sold on the frost. i may add 2-3 tech edges in the deck for the land kill. Personally, i like 2 gideon, i feel that gideon is such a solid walker. and then venser instead of the weak ajani's.

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Posted 12 October 2010 at 21:58 in reply to #92387 on U/w help?

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I think i prefer Venser to Ajani also. So for planeswalkers run: Venser x2, Gideon x2, Jace x2, Jace 2.0 x2? (maybe switch a jace 1.0 in for another 2.0 if i get my hands on another?) so heres what it comes down to. do i switch sphinx for sun or frost titan? i feel that sun would be a more viable option.

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Posted 12 October 2010 at 21:29 in reply to #92367 on U/w help?

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its mainly to overrun in decks like green elves or valakut. Ive been debating falling into the standard use of sun titan and taking out sphinx. the spells hold up fine, actually, usually a u/w doesnt need anymore than 8 creatures, if not less.

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Posted 12 October 2010 at 21:15 in reply to #92358 on U/w help?

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