RG - Undying Pod

by Elyrion on 03 July 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Use undying creatures for fun and profit with a birthing pod.

The stars of the deck: The totally underestimated pyreheart wolf, which gladly pods for the hound and then goes on to get him through enemy lines. The hound pods into urabask the hidden, attacking together with him for 10 points of damage.

Arc trail is great to remove the small blockers, so that there are even less blockers to deal with the pyreheart wolf. It can also destroy a small creature, deal one damage to the opponent and bring back the phoenix should it end up in the graveyard. The Wolf runs and the wild hunger pump the dog and give him trample, which is usually devastating.

The deck plays very fast, many creatures having haste and kills usually turn 5 or 6. Since also many creatures have undying it's pretty resilient to removal. Terminus and grafdigger's cage are somewhat of a bane to this deck.

I played it last FNM and went 4-0 with it. Even beating a turn 4 Elesh norn in Frites, thanks to the conscripts. And it all works beautiful even if one does not find a pod. Two pods are even a little bit awkward, so I am only playing three.

Swords are something I consider adding.

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0102425

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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