I think the path of bravery would profit very much from the archangel, since it triggers for every attacker. So if the archangel is out and you attack with three creatures they all get 3 counters. That at least was my idea for an archangel deck.
Permalink
I was just looking into a similar idea, but was considering Kuldotha rebirth as a token generator and also the semblance anvil to reduce mana costs. But I am still rather uncertain how well it can be made to work. The idea though seems pretty cool.
Nice! One Question: Does torpor orb mess with the soulbinding ability? It can be triggered when a creature enters the battlefield, so my guess would be: Torpor Orb = No Soulbinding?
I'd put in a devil's play, works from the grave and with endless mana it seems like a killer.
I have experimented with the deck now, and though I really like the idea, I fail yet to score even a single win with this deck. How do you play this deck? I find myself usually dead by five turn to six. Perhaps you can add some instructions and how the deck usually plays out at it's strongest.
I've tried it on magic online, but so far without any success. It seems pretty slow and defenseless. I'd put in spheres of the sun instead of the grottos to gain some speed, perhaps ponder to set up the mindshriekers, but I'll give a try to a green blue built. Mulchen, splinterfright, tracker's instincts. perhaps a ghoul tree.
Here is my take on the deck, that I am going to try: http://www.mtgvault.com/ViewDeck.aspx?DeckID=204200
Something to spend your life on would be useful, e.g. the trespassing souleater. It combos with the soul conduit as well: Make him unblockable until you are on one or two life, switch life totals, attack for the win. Dark Tutelage is risky, since you are actually having expensive spells in your library, instead I'd splash blue and use the treasure mage to find the soul conduit.
Thanks for the feedback, it worked surprisingly well, I went 2-1-1 and could have won the last match, if didnot commit so many mistakes in playing the deck... The Birthing pod with the rage exractor worked great. I'll leave it at three birthing pods, as more than one birthing pod proved not to be so helpful. One in play is enough. I'll concentrate on less colours and have removed green except for the birthing pod and added a kuldotha phoenix, perfect fr sacrificing :) I'll create an updated versin soon.
apostle's blessing to safeguard your creatures and livewire lash to lash out some additional poison counters. Gintaxias Probe to increase chances for a great opening hand and letting you knw, what yu are up against. Only thing left to account for is mass removal, spell pierce might help. Tumble Magnet is not needed, since your creatures are either unblockable (apostle, Distortion strike, blighted agent) or blockers can be eliminated with the lashwire while pumping your creature up.
I was playing nearly the same deck today in standard, but did not have the inkmoths... I added two apostle's blessings to either save my creatures or the livewirelash, or as another means to make my creatures unblockable. Preordain was replaced by gitaxian probe to increase the odds of a perfect starting hand. also cut my lands down to 19, since the most expensive spell is two mana... ok, three if the gambt stays. I played two times and went 3-1 and 1-3.
Apostle's blessing instead of virulent wound. you don't want to kill the opposing creatures, since they can't block anyway. the blessing can save your pumped up creatures or make them unblockable as well if the distortion strike is not handy. And it targets your creatures, so it works well with the livewire lash. Inkmoth nexus is the saviour when your creatures get destroyed. I played the same deck today, only in green instead of black, in standard (MTGO) and went once 3-1 and once 1-3... I did not have any inkmoths, though. ยด I would add gitaxian probe as well to make the deck thinner, since you can pay it always with life.