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Healing, healing and more healing. The idea of this deck is to get out as many heal triggers as possible, then use them all in the turn after you bring out Archangel of Thune, or when you drop a Sunbond onto one of your creatures. Nice and simple.
At present this is a concept and I have yet to properly field-test it, but I imagine your ideal hand would be:3-4 Lands1 Soldier of the Pantheon, Hopeful Eidolon or Soulmender1 Hero of Iroas1 Ordeal of Heliod or Brave the ElementsAs the description says, your early game goal should be to get out as many heals as you possibly can. When you get a Sunbond or Archangel of Thune on the board, fire off as many heals as you can to buff up your board to wondrous levels. Any attempts to clear or bounce minions can be countered with a timely Brave the Elements.If you're up against 1 minion focus gimmicks, like Izzet Guttersnipe tomfoolery, then switch out a couple of cards for Banisher Priests and exile them. If your opponent has infinite blockers, grab your Glimpse the Sun Gods and make the most annoying ones disappear for a turn. Simple!
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Since this is an early concept for this deck, if anyone can think of cards that might be better or are not needed, then please feel free to say.
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