There is a few ways I play this: either dropping the the two drops quickly and dint'ing opponents health gradually then detaining their defence when their health is low anyway or laying land and holding the creatures back until opponent lays one; this isn't a problem even if they lay a high creature as the low level Arresters etc can cause the creature to wait two turns before doing anything and then used as a chump to stop damage penetrating as they have done their job in detaining the creature whilst you lay something else. Originally this deck was very different in the sense that it's main job was to detain and slow down my opponents until and whilst I brought out Gideon, detaining opponents creatures whilst them still having mana to bring new creatures out; within two/three turns Gideon would be at a high enough level to do some damage through his second ability. Jace helps dumb their creatures due to knocking some power of them if they do manage a 'free' go. Azorius charm either gives my high Gideon lifelink or bounces opponents card. Voidwalk and Voidwielder are an almost inseparable combo bouncing back creatures left right and center. Yes it can be longer game, but not always the case depending on the luck of the hand. This is my main deck, I take it to FNM and it can compete with some of the best I've come up against. The only thing I am potentially looking at changing is adding some more Voidwielders/ Voidwalks and dropping the Azors Elocutors... What you running with if you like blue control? Cheers for the comment.
Permalink
Thanks man what would you take out?
What should I take out? I know it's too high and I would like 60 deck size but am worried that I don't or wouldn't have enough creatures or anything to help attack or defend ? Cheers