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My buddy challenged me to build a green modern deck that could use isochron. Infect wanted to join the party, and who am I to deny entry?
Pretty straight forward- hit them hard and fast with beefed up poison creatures. Nothing over 2 mana casting cost here. With Glistener Elf, rancor, and a couple beef ups, you are pretty well set. Isochron a beef up card or evolution charm for wonderful shenanigans.
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Challenge won :-) Spiffing deck!
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Good deck, but id add phytoburst in there somewhere even though its a sorcery its 5+5 for 2 mana... you could possibly get turn 2 win with that, otherwise creatures look right, i went up against alot of modern infect at FNM and lost in the finals to one, and yours looks very similar to what they were running. if you have time check out my new modern mono black deck and lemme know what you think.http://www.mtgvault.com/soldier333/decks/death-in-paradise/
Interesting idea
I once made a simulation to test how many lightningbolts and how many mountains would be the perfect mix. The answer was 16 mountains. Later through other simulation I learned that you can have 16 lands to support 32 cards of cc1 and 12 cards of cc2, without it slowing down drastically. So you should be able to cut some lands. ALSO: A fast infect-deck is essentially a combo-deck, and noxious revival is used in some very twisted combo-decks in vintage, so try out a single noxious revival in your design.
I appreciate the insight. I have always loved noxious revival, will drop a couple lands in my physical deck, add 2 noxious and test it out. Thanks!
No problem! Noxious revival is a pretty overlooked card, which works wonders. It can stop combo from going of by placing one of their key cards on their top at a carefully chosen time, and bothers reanimators :D
This deck is a perfect candidate for wild defiance. I use it here and it friggin rocks so hard.http://www.mtgvault.com/anamorphic13/decks/turbo-poison-rage/
Tried checking out your deck, but the link didn't work. That is a fantastic card. I don't know that on turn 3 I want that to be what I'm dropping, though... I'd rather be pumping creatures and poisoning hard. I am positive, however, that in a u/g poison deck that would be unstoppable (especially with blightened agent, holy crap!). Thanks for the input, I am going to sideboard to check it out in test play.
Giant growth deffo needs to be added somewhere. I run a green/blue poison deck too, plague host check it out and let me know what you think please.
Type your deck name...Giant growth was an initial player, but with the other creature beef ups I already had I found it to not be useful during game play. In a hyper budget deck it'd be perfect, though. Checked out your deck, going to post some comments. Thanks! checked out
Revamped a few cards after going back through all my cards. This is my take. Wild defiance gives +3/+3 for any instant or sorcery that targets creatures you control. Apostle's blessing for protection from x color, vault skyward to get flying if they can't block, blighted agent/artful Dodge for unblockable and is real easy to slip 10 poison counters on in one hit. http://www.mtgvault.com/anamorphic13/decks/wild-defiance-infect/
Anything put on the Stix, is going to win :)