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This seems like a really great deck, and pretty fun to play, but I feel because everything is either 1 or 2 mana, I'd ditch a few lands. I'd also add a few more mountains then plains, because your deck is red heavy. Finally I'd add arid mesa, It would make the deck better, but if your like me, you wont have the money and its better without it
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I'd also add a defender with flying, like angelic wall, wall of shards, or wall of swords. Wall of shards is amazing, but may not work well with this deck.
thanks ill check them out
im trying to keep it at 60 cards I want to get wall of shards but I don't know what I should remove,what do you think I should do? maybe guard duty or zektar shrine expedition
probably guard duty
I've been doing a bit of testing on this deck, and i start top decking around turn 5, I think you need to add commune with lava. Not 100% sure what to replace though
Care to explain what this deck is trying to do? The red and the white parts look like they belong to two different decks ... I especially question that Wall of Shards and that Mana Clash. Seriously, add something to the "how to play" section or something, because right now I am baffled how this is supposed to win.
Yeah, I don't get it either.
Here is what I would do to make it more aggressive and therefore better (the defensive part right now makes no sense):* Squee's Embrace is strictly better than Furor of the Bitten. It gives the same boost and instead of a drawback it has a special ability that helps you with your main problem: That you run out of cards quickly.* Mana Clash is one of the worst cards ever printend and only ever makes sense when you play it in a deck build around coinflips (with Krark's Thumb and that enchantment that makes you win the game if you flipped enough coins). We need more creatures, ones that can actually attack. So, 4 open creature slots.* You don't need the walls either. You could keep the Walls of Omens if you insist, because they replace themselves, but the Wall of Shards has to go since it gives the opponent life and once we are down in Walls, Defensive Perimeter becomes obsolete, too. That's 8 more open creature slots. * For the open creature slots there are of course dozens if not hundreds of candidates. Here are some great picks for this colour combination. I'll try to keep them cheap both mana and money wise, I'll also keep in mind that you obviously like to have some defenvive capabalities (even though those Shrines are purely offensive):- Soltari Priest: Basically unblockable and can't block, but has protection from red. Hard to deal with.- Figure of Destiny: Great guy in all stages of the game! If you run out of cards, just use your mana to transform this guy!- Boros Swiftblade: Good target for that Squee's Embrace- Flamewright: This guy actually works well with walls! Only use if you keep Wall of Omens of course.- Sunhome Guildmage: Another dude that helps you making use of access mana when your hand is empty!- Monastery Swiftspear: So good with instants!I hope you get the idea.Now you have a decent deck.-------------------------------------------------------------------------------OR, you focus more on the white part and the walls. But first we need a game plan, most importantly, a way to win. Everyhing else depends on that.
jesus dude its just a goof deck
And ... you posted it in public to get no comments!? I just tried to help. Especially since the first poster said "it seems like a really great deck", which left me wondering if I am missing something. Most people here are complaining about the lack of attention their decks get.
People can use it or not tbh Idc.
Intriguing deck! However, giving your opponent life w/ Wall of Shards seems counterintuitive, & it seems as though you'd ideally want to replace it w/ another flier once you had the mana available to do so. Some I think are worth considering: Sun Web is a 5/6 flier; it does have the restriction of not being able to block creatures w/ 2 or less power, though. Wall of Reverence is 1/6 flier that grants life gain, which seems in keeping w/ your theme, although you'd want to run it w/ some creatures w/ real power if you want the life gained to add up to much. Wall of Swords = 3/5 flier; Wakestone Gargoyle is a 3/4 flier that lets your creatures w/ defender attack. While it lacks defender, Moltensteel Dragon might be worth considering, as you can both reduce it's casting cost & power it's fire breathing by paying w/ life if you choose to (Phyrexian mana, which also means you can cast it w/ no mountains on the BF, needs be). These were just some thoughts I had; it seems like it would be good fun to turn the tables on your opponents by being able to transition from defending to aggressively attacking. :D Hope you don't mind me throwing my 2 cents in. Good gaming! :)